Our understanding of the PvP at endgame based on your posts in other threads is:
In duels:
Rogues > Sorcerers
Sorcerers > Warriors (can someone explain to me how this fight plays out?)
Warriors > Rogues
As others have stated, this is a form of Rock Paper Scissors. This is ok with us, we don't want to upset this balance (though we would like it if player skill can win any of these battles).
Some factors that would help us when considering duels that players can answer:
1) How one-sided are the duel battles right now? For example is the Rogue > Sorcerer battle close, but Rogues usually win? Or is the battle one sided with the Rogue having more than 50% hp while the Sorcerer dies? The same for the Sorcerer vs Warrior matchup, and the Warrior vs Rogue matchup.
2) What skills are typically taken in a 1v1 battle (that aren't taken in a Clash)
In Clashes:
Warriors: Feel good. Sufficiently tanky, with potential damage output.
Sorcerers: Feel good. Squishy but have the ability to survive with shields and good play with Warriors. Damage is ok.
Rogues: Do not feel good. Going up against more than 1 Warrior or Sorcerer leads to not enough damage output to take down a single character before dying.
Rogues are meant to be glass cannons as many players have mentioned. Based on the Duel scenario, it sounds like Rogues are living up to this. They win the duel in which they out-burst the tankiness of their opponent (Sorcerers), they lose the duel in which they cannot burst their opponent down (Warriors).
What we want to look at now is why Rogues cannot perform the same role in Clashes when facing multiple Warriors or Sorcerers. I have seen players mention that Sorcerers can be protected by a good tank, but for some reason a Rogue can not be protected by that same tank. From what players have said, in Clashes a Rogue can't put out enough dps to be effective.
Questions I have about this scenario for Rogues:
1) In a Clash if you're able to get to the Sorcerer, do you feel you can kill them (like you can in a duel)?
2) What skills are typically taken in a Clash (that aren't taken in a Duel)
These are the thoughts that have led us to examining the disparity of PvP adjustments. Rogue's damage has been reduced, but the ability for other classes to survive (as players have mentioned, Rogues don't have many tools to increase survivability) was not. Our desires from this discussion is to target the best way to adjust that without affecting other balances system (specifically duels).
Note:
In terms of these changes happening, we're firmly listening to the community on this one. What we've written is our proposed changes and nothing is going to go live or be tested until a discussion has happened, so please give your feedback on the problem

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