Smart rogues wouldn't cry. Just as there's not so smart sorcerers, there's also not so smart rogues. However, if very experienced players are saying this buff will suck, it's for a reason...and that reason is not out of greed. I personally do not expect to kill every class in the game. That's why I don't really complain if a warrior kills a rogue. In other MMOs, that is supposed to happen. The warrior is supposed to kill the rogue. However, in other MMOs, sorcerers are not so powerful where they remove the need for the rogue class. That's currently what's happening and what this proposed change will not fix.
That being said, Anyona does have a point where rogues will still die and if you increase the damage output too much, then rogues will be one hitting players. That is a legitimate concern, but if we do not want to increase survivability, then this is the only path that one can take. I would still personally prefer the damage over glass part of the game though. The reason being is that if you increase the defense of rogues too much, then the 1v1 balance is thrown off. I for one, don't really care about 1v1 because its a such a small aspect of the game I do not think it really matters.
Last edited by Zeus; 07-23-2016 at 11:25 AM.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Having read several posts, I would like to make another suggestion. Feel free to post your opinion on this.
Perhaps this Nox tweak may work (lets test it):
A. If the ticking damage (DOT) from one Nox attack is noticeable enough (cannonify it please)
and,
B. If CURSE IMMUNITY is implemented. Let there be a gap between 1 curse and the next, like freeze, stun immunity etc. This might discourage curse-mage stacking as well.
Last edited by Zynzyn; 07-23-2016 at 11:37 AM.
I have never said I want tanks or mages buffed but please explain how increased damage will help a rogue survive within a clash? The problem is the "glass" part of the class. Whilst I still believe their should still be "glass", it currently stands that the "glass" is already cracked before anything hits the rogue.
Sent from my iPhone using Tapatalk
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Perhaps it's just that sorcerers do way too much damage in the first place. The way I look at it is developers have these options:
1. Make Nox Poison Immune to Curse + Increase Nox Poison to 3x. That would mean it is doing roughly 550 damage per tick.
2. Increase rogue survivability via small damage buff and damage reduction buff to razor.
3. Nerf Sorcerer Damage
4. Increase Rogue Aimed Shot capabilities
VroomIGOfast stated in chatbox last night that he does not want to implement class restriction because it hinders people from playing together.
Last edited by Zeus; 07-23-2016 at 11:35 AM.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
I agree. I think once you implement class restriction, people will use all three classes more and eventually with time, we will go back to balanced PvP. The best thing about this is that developers will no longer have to continue buffing and nerfing classes as gear changes.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Agreed on the part wars kill rogues, we rogues we ok with it and can live with it,what we can't bear is dying from a mage team which hypothetical we are supposed to win.
Want my suggestion sts?No nerfs no nothing
NEW ARMOR AND HELM WITH GOOD AMOUNT OF HP AND ARMOR!!!
Everyone will be fine, if other classes still cry change game, we are still using 46 underhul set,and we on. 56 lvl cap 4 months now. Jesus!!!!!
On my war in bought new helm and armor with great amount of armor.
If that's not the solution what is it??? We missing survivability, I am fine with my damage
Possibly but then if damage is nerfed for mages then they should look at how only two skills provide an acceptable AoE and only one is used within PvP zones
Definitely not but increased damage does not help rogues in a clash and I believe that this is the main focus of the thread.
Sent from my iPhone using Tapatalk
I don't think warrior needs a nerf, buddy. They don't stop the need for another class in battle. Yes, the sword is a bit OP but that's okay because in a 1v1 scenario, rogue is supposed to lose to warrior. A warrior stack can still be defeated with a smart DPS. So, that doesn't make it the biggest issue for me at least.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Bookmarks