As Befs said, its based on bonus damage percentage.
Example: If your bonus damage is 400% then a base 2.0 damage will be converted as 2.0x400/100=8 damage (not DPS, damage).
As Befs said, its based on bonus damage percentage.
Example: If your bonus damage is 400% then a base 2.0 damage will be converted as 2.0x400/100=8 damage (not DPS, damage).
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