Mage shield gives 45% damage reduction uncharged and 55% charged with the mastery around 65% in total. Have you played mage at all ? its no where near 85%.
Here is a screen shot of the mage Arcane shield ability it clearly shows how much damage it absorbs.
Don`t bring in false information please.
Yes sure, my heal as I said is 6.3K and 2.2K armor
With his light skill he was able to reduce my HP by 80% ( I am not sure if was a combo or just Light ) but that was With Razor shield on ( 10 Damage reduction ) and Nekro's shield, I mean that's broken as hell, I was wonder why mages are able to kill a stack of warriors until I saw this.
ING: Valkiryas - Alassien
The only time I was able to hit 4.5k on light without damage reduction etc was at the 46 expansion pre global nerf. At 56 mages only crit about 3k on an unshielded rogue.
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From what i see started from page 15 most rogue want to be a tankcannon got glasscannon, they want survive longer and higher damage, that was the worst, and it will become rogue legend again
I also want to add that the aim shot ability
+ reduces the targets armor by 15%
+ increases the aim shot damage by 10%
+ adds 10% crit (the 10% crit stacks each time the skill is used)
That`s a lot of buffs and debuffs for one skill, if sts wants to give rouges more survivability , the aim shot ability should be taken a look at so tanks and mages dont get one hit.
Last edited by Deathclaw; 07-23-2016 at 09:19 PM.
Once again, this wouldn't even be an issue, if magnum had a rogue to utilize in a clash. A certain rogue wouldnt sit in forums crying all day about mage stacking and buffing rogues and nerfing the other 2 classes.
Everyone thinks we are using mage stack to win. We just simply have no rogues to throw in a clash.
BTW
Opposition has far better geared mages than our side. Yet even 2 tanks 3 mages we win np being way undergeared. It takes skill not only gear to win. This has been proven over and over again. Yes gear definitely has a big part, but in 2 tank 3 mage clashes skill outweigh gear.
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Last edited by Shelllz; 07-23-2016 at 09:23 PM.
In addition to that don't forget about critical damage that aimed shot can deal. And most of the pvp rogues are able to hit critical every second attack.
Rogues are saying lighting hits same as aimed shot which is bs.
Still rogues are looking for more damage which is not gonna solve any crying. It will of course make them op in vs but rogues need little more suvivability in clash.
As far as I have seen playing with randoms, there is lack of coordination. Warriors not covering their rogues, and not healing them, busy procing . Also Mage not healing n giving mana to rogues. That's just my personal observation with random team. Yes rogues need warrior and Mage to survive but warrior and Mage doesn't need rogue to survive.
So if STS want to stop rogue crying. Rogues should be given little more suvivability in TDM and CTF only but not in duel arena.
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