http://www.spacetimestudios.com/show...mage+reduction
saw this idk if it helps
http://www.spacetimestudios.com/show...mage+reduction
saw this idk if it helps
The thing is, that post is only a vague representation of the relationship between armor and damage reduction, but the armor values themselves and how they reflect the damage recieved could be contingent on existing variables in interlevel damage and armor modifications, and are no longer accurate in the current cap. Except for PvP as these variables are only effective in larger level gaps.
Last edited by Zylx; 07-11-2016 at 04:14 PM.
so what is better health or armor ?
This is interesting information, but it's still not clear to me whether +100 health or +100 armor is better.
IGN: Traosabara
It's actually not that simple. The answer is contingent on what the starting values are and how much of a difference they are from each other and how much of an impact they have on incoming damage.
I dont feel like drawing the math out for a hypothetical scenario right now, but to find your answer:
1) Determine your character's current hp, armor, and damage reduction. Determine some kind of base incoming damage value from an enemy and reduce it according to your armor.
2) Calculate the reduced damage recieved and determine how many ticks of damage it would take to kill your character.
3) Add 100 armor and calculate your new damage reduction. Then repeat step 2.
4) Add 100 hp (and use the armor value you used in step 1) and repeat step 2.
With that, you should be able to determine which is better. But i can safely say that for the most part there is not a huge amount of difference between the effectiveness of both defenses. But generally the higher you have of one value, the more effective it would be to increase the other.
There is not a simple answer to which is better, its all circumstantial.
Reserved cuz this is pretty useful
IGN: Mustang
nice guide good work!
- Living in a delusional state -
If I didn't miss anything +100 armor amount to ~1.8% damage reduction, so +100 armor is better than +100 health if after you add +100 health, your original health is greater than 98.2% in short if health>(health+100)*(98.2/100) i.e. health>5455
This is only when fighting enemies of your level.
How can i check the lvl of the enemy?
I was just reading this thread and found this post which does provide some clarity but I have questions. When you say that if you are a level lower then the enemy will hit harder - what exactly is harder?
Does harder mean that suppose an enemy does X amount of dmg on a player of equal level, would that enemy deal X+Y amount of damage on a player who is a level lower just because of the level difference despite the player's armor stats?
Please correct me if I'm wrong but I assume this applies to PVP as well? If so, what is the reasoning for damage dealt/reduced in PVP to be based on level modifiers AND armor stats? Why do we need level adjustments?
Last edited by Zynzyn; 08-04-2016 at 01:36 PM. Reason: typos fixed
The interlevel damage modifier is most likely a percentage system like the armor stat. An enemy that is 5 levels below probably has their damage output cut by 10% or so against the player. In reality this helps to simplify and compensate scaling without having to sporadically increase our actual stats causing a complex balance issue between each other. Combining this with our armor scaling explains why enemies that are several levels below us do not apply damage. It's like a baby punching John Cena.
Promoted to guide, congrats and thank you!
what i think is as you level up armour becomes more important than hp...at twink levels like 15,16 armour can be sacrificed for health but as you level up it becomes opposite...am i correct?
Thanks a lot for doing these experiments. I didn't even know whether armor translated into a fixed blocking amount or a DR%. Now I know it's a DR%. Very cool.
Thanks a lot for this ! I'm a new player and it is the first thing I researched on the game. For the players how don't want to do maths during a game, just remember that your level x 100 in armor value is 100% reduction.
Can someone tell me if it works the same in pvp and if there is a cap like 75% reduction max.
I'd like to know too if the OP has done some researchs on the level difference, like for exemple 1 level below = -5% damage, 2 levels -10% etc ...
Thanks a lot !
Thx Zylx for guide! Been wondering about this for a long time.
Thanks man very usefull
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