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Chronicler of Alterra
I agree, I like to try out some PvP before/after/instead of the normal dungeon-crawls.
But due to the number of players/matching players available and most importantly the different ability levels, PvP is not "available" enough or a mismatch in numbers or skill when a game finally pops and so on.
Hopefully Guilds will help and agree some incentives to the gameplay (leaderboards, gear?) might help?
Have had some really fun games (when I win for once!) so agree PvP is key part of PL.
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