I agree, I like to try out some PvP before/after/instead of the normal dungeon-crawls.

But due to the number of players/matching players available and most importantly the different ability levels, PvP is not "available" enough or a mismatch in numbers or skill when a game finally pops and so on.

Hopefully Guilds will help and agree some incentives to the gameplay (leaderboards, gear?) might help?

Have had some really fun games (when I win for once!) so agree PvP is key part of PL.