
Originally Posted by
Breakingbadxx
Let me add some mage stats:
*6,400 health
*1,900 armor
*1,300 damage
*Instant full health heal + significant dot heal for a few seconds.
*Ability to rotate between a 70% damage reduction shield and a 40% damage reduction shield at will.
*2 seconds of invulnerability.
A shield with a 15 second duration and 27 seconds cooldown means a 12 second downtime which a 8 second nekro shield kindly reduces to a 4 second downtime. 4 seconds of no shields is compensated by a heal that almost acts as an extra shield.
Juggernaut is incomparable due to its 15 seconds duration and 40 second cooldown (with the mastery). That's a 25 downtime. What do we rotate here and for 25 seconds? We don't, we just die after those 15 seconds.
Mages appear to be much too tanky in terms of a dps or support class.
Warriors are tanks.
Rogues are dps.
What is the purpose of the mage class exactly? To be warriors with more damage?
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