Originally Posted by
Safiras
Sorry but... have you played a rogue? Try to gear up a rogue first, play around with the stats then try to run around in PvP. With full brutality gear and no house buffs even with a pet that grants you int on happiness bonus you would end up with less than 2k mana. That would run out if 4 or 5 combos. In a full-on 4v4 or 5v5 with 2 tanks, that would run out Even before anyone's shield or jugg expired. Also, as a mage, wouldn't you be frustrated if this stupid rogue ran out of mana all the time, and you had to use your heal just for that rogue? Mages have to time their heal according to the whole team's mana and HP levels, not just that of the rogue. And if a rogue runs out of mana, she is a dead/useless rogue.
Also, int gives HP, mana and a small amount of base damage for rogues. Just looking at HP, 1 str point gives 10 HP while 1 int point gives 5 HP. From experience, 200-300 HP more does not make a significant difference to survival in PvP. Thus on balance, most rogues choose a predominantly dex/int set up for gear.
Mage stacks in PvP don't necessarily mean that the rogue gets infinite mana. We've all heard of mages telling people "we are not mana cows". Also, in mage stacks usually at least one mage drops heal for an additional attack skill because they expect the other mage(s) to heal.
Many assumptions, not many facts. I suggest you try to play a rogue first then see how it works out in PvP.
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