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Thread: Crafting Inventory Slots

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    Senior Member freakitout's Avatar
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    Default Crafting Inventory Slots

    devs why does new accounts have only 25 crafting inventory slots ? and why do we need to do 100 story tokens to be able to trade someone ? This with 100 tokens to be able to trade someone means that a new players will quit immediately coz he dont know to do the daily and after he cant be able to sell his stuff he will leave the game simple coz of a full inv and not being able to join pve maps .
    Can i get a answer if this will get fixed ?

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    Luminary Poster Fyrce's Avatar
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    Lots of games dont allow trading at all...

    Star light, star bright...

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    Senior Member freakitout's Avatar
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    I saw the permit trade thread , Ye nice no more bots . got it sts , thanks .

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    Why do I only have 25 Craft slots, and no way to upgrade. I need at least 40 to craft the nomerite helm, but I can't because I can't hold all of the mats. Any help would be great.

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    Forum Adept Eatdamage's Avatar
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    Whats with the 25 crafting inventory limit? @.@ all other chars have 500 but now u guys fixed it to 25 for new people with no option other than 15plat to increase it, crafting is way more important than main inventory or furnishing inventory slots, please do somehing abt this.

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    Senior Member dinzly's Avatar
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    [quote name="Carapace" post=2529372]The short and sweet of it is that the limited amount of crafting space per character is by design. Like many things in Arcane Legends, activities and consumables that speed up a player's ability to farm, and/or otherwise maximize efficiency on a single character comes at a premium cost. Having said that, it is possible to make additional characters and to shuffle around items such as jewels in the stash to craft beyond the 5 character crafting slots without any additional cost. There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance issues.

    Thanks for the feedback guys, but we're comfortable with how this is designed and have no plans to change it anytime soon.[/QUOTE]
    Last edited by dinzly; 08-10-2016 at 09:20 AM.

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    Forum Adept Eatdamage's Avatar
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    I'm not talking about the default starting number of crafting inventory slots you get, its that, there is no way to increase that number from 25 except using 15 plats each time you want 15 more crafting inventory. It is incredibly frustrating to try to manage jewels, energy essences, insignias, fangs etc in just 25 slots. I hope STS adds a option in story token vendor to purchase additional crafting inventory slots.

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    Forum Adept Eatdamage's Avatar
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    What about non-stashable, non-tradeable items, like vials of orcs bane and cryogem fragments, and energy essences?also non tradeable relics from bosses that you get after completing each trophy quest, I think they r called pride relics.

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