Never mind, I just checked, there's no brutality version of the best damage gear. So any HP additions would come directly at the cost of dexterity which thereby greatly reduces our damage output.
The only thing this would do is help those rogues who do not know how to use skills wisely or help out in a Korruption based fight.
It doesn't matter what the reduction amount at this stage is though because you cannot take out the int points since they're attributed to the gear.
Therefore, the points are coming directly from dexterity and would heavily negatively impact a rogue's performance.
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What obviously he was talking about coming out with new gear that choose str over int.
It would be awesome, but would it be just armor and helm? When factoring in already using slaying amulet, this would be an increase of about 400 HP. 400 HP, while great isn't really going to solve the difference. I was thinking...what if on top of this y'all strengthen the HoT heal of packs? That way if I know I'm going to lose my stun immunity, I can drop packs and eat them. If someone stuns me in this time, I have some heal from the packs to help carry me through to next Nekro shield.
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Now, with planar pendant I can get the increases in HP you are talking about. From what I've seen, that alone wasn't enough to help overcome a rogue's inherent disadvantage in clash. So, this is why I think a little bit more would be needed. However, we are getting there if this reduced mana burn is implemented.
Last edited by Zeus; 08-09-2016 at 08:23 PM.
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I am glad that rogues are getting a buff. Reduced mana. Less pot consumption. Pve rogues happy.
But have you guys ever thought what will happen to twink brackets and 1 vs scenario?
I am hoping for good not another chaos.
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Indeed mana is kinda low atm, I got everything on rogue gear and one or two abilities more than needed we run out of Mana on mage vses for example, rogues die easier on their vses, we already know that and wars just almost impossible to kill with or without mana on huge amount which will eventually sooner or later will run out and then it's death...... Anyway in short some mana usage reduction would be a great start since on my aspect as full geared I am missing a bit of Mana and a bit of armor.
NOTHING SO HUGE.... So the other classes don't complain and make 10 pages of drama
Last edited by reiewaun; 08-10-2016 at 03:41 PM.
That would be nice especially when u said bout reduce mana consumption.
But there's also an issue bout survivability for rogue. Agile/crit class used to be rely on dodge for survivability,curently most rogue think that dodge not good enough for survivability.
If u guys can find a way to make dodge have more role on rogue survivability that maybe can be a solution. Agile/crit type class are hard to hit not hard to die,it can be right it can be wrong just share my opinion base on my experience playing rpg/adventure games.
Yeah, but lets say a tank already has 8-9.5k health and then they use korr.....rip
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