I'm a rog and I'm not just saying this because i am but we don't need a nerf, we get nerfed so much its unreal, give us a chance, tired of this, because mages cry they get 1 shotted when shield off, what do you expect, to stay alive long when a rog with 1.2k damage and 45% crit is attacking you, no, lets be real mages already have more damage than rogues and can reach our crit with ease, don't know how but it's not my company so it's w.e. Cry more mages.
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Bro i Know it, im always fight on pvp but.. Now The mages has a great resistance, if u dont get The lvl56 staff and a decent armor never can defeat a Wars or rogues.. Mage + nekro unnstopable.. And The warrior always going to bed when The mages apply a lot of skills -.- a incredible crit chance (máx i recive 5k and this represent a 75% of heal it feels bad > ... I have 9.6k hp)
A simple solution to all...
3 vs 3 all class pvp to be implemented, then go from there, fixing what is broken.
Avy
12-2012
Yes I agree up to 35 crit (with Nekro) is easily possible with the right gear, but your damage will like not hit 1400s, which is what a maxed mage hits. Rogues usually run around 45 crit, withiut any loss of damage. A mage going for max damage will probably have around 30 crit. 15 crit is a lot, and that is not even factoring in the aimed shot crit buff.
Well imho the balance is not too bad at the moment. In fair duels i kill 99,9% of all AL rogues, 75% warriors and around 50% mages. Stacking classes in team modes is another thing and i agree that rogues are nearly useless there. A main thing the "balance" was broken was because of ridiculous OP pet AA`s like korruption and this was fixed...
When a warrior wants to defeat the mage he has to break the shield,heal,nekro cycle. When the mage has to use one of these "to early" he will die. The rogue must survive till shield wears off then its an easy kill...
BTT -> IMHO mages are not to strong and for me these fights are the most challenging ones. No need to nerf arcane shield! When you nerf the shield mages will be food for the other 2 classes again. I know what im talking about, played my mage for 3years.
Last edited by Robhawk; 08-12-2016 at 05:12 AM.
people are dependent too much on a Nekro shield, when there was no nekro rogues still rule the arlor.
Please dont compare nekro shield and arcane shield, as arcane shield is a skill ... rogues have buff razor shield now
Last edited by will0; 08-12-2016 at 08:26 AM.
When rogues ruled arlor (LVL 41 cap) nekro was 60m+ and buffs to jug and shield didnt exist yet. Now, when almost every event farmer can afford a nekro, mages and wars can have 2 real shields unlike rogues, who have nekro and 1 fake shield, which doesnt reduce anything.
And recent changes to razor cant even be called as "buff". It didnt do anything with damage reduction, which is main advantage of jug and arcane shield.
Would you use jug or arcane shield if it reduced damage by 10%? No? This is why rogues want damage reduction buffed.
How bout dodge? That's what agile/crit class used to rely on for survivability. Why not fighting/asking to buff it?
Mage (int) : mana/hp/dmg.
Rog (dex) : dodge/crit/dmg.
Base on that I believed in the first place STS want dodge as main survivability thing for rog. Am I wrong?
But in other side it's fine if rog got lil dmg reducing buff on razor as for rog secondary survivability thing,but like jug and AS which is have limit how many dmg can absorb,razor also need to have that limit (not duration time,but how much dmg razor can absorb bfore it break). Agile/crit class rely on dmg reduction as their main survivability thing,just sound wrong for me.
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Its just ur asmumption thinking that I'm saying like"taking dodge as like grand advantage".... i said "it used to be for agile/crit class rely on dodge". I never state like was what u think.
Like or not,that's rog main survivability thing. If that so useless,why not asking to removed that useless thing? Dodge + dmg reduction... smell good... another OP class? Maybe.. Maybe not..
Did I ever state that dodge is good or even good enough?
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