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Exactly my point. Rogue needs to be worked on. It's really a joke of how easy it is to stack mage and tanks just to win.
Haha, I just got frustrated because people aren't saying the truth. I'll be constantly bringing videos highlighting this problem until something is done about it.
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Mage currently is just about to rush me with shield and spam ice, fb or light lol. I was getting insane amount of crit shots from light even with nekro shield. In fact I could kill you (happened few times only) but first had to survive over 25 seconds of instant damage. Pretty sad, isn't it.
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And a actual skilled rogue can kill a mage almost everytime if you aren't killing mage maybe it's because you're under skilled
Hmm why is everyone rocking grimm on your team?
Yes fair enough a mage can beat rogue with curse but hardly any mages bother to spec curse and specing it just for vs rogues isn't a viable option with the number of skill points we have. Most mages spec fireball, light, ice, shield and heal. With those skills, a skilled rogue will usually prevail over an equally skilled mage.
If you are smart enough you can survive curse mage i guess.
Lets do some math here.
Max mage lighting skill attack dmg around 3k
Global Nerf and its 1.5 k
Also nekro shield 40% reduction.
Lightning damage reduced to
1.5 x 0.4 = 600. Minus armor dmg reduction its barely doing 500 damage imo.
Max 2 lightning attack during curse.
Stilll rogue can afford 1 or 2 attack during that curse period and heal themself.
Just an example and assumption how mage cannot kill rogue during curse.
Its different story if mage lightning crit and rogue couldn't dodge basic gun attack.
So my point is mage can kill rogue if only crit and dodge thing doesn't happen. And sad fact is dead mage most of the time.
Omg these calculations so wrong lol, mages hit me 3.5k with light if i have no shield in pvp after the global nerf lol
Do u realise that after curse is being used the rog's nekro will drain down faster, instead of talking go try it out.
Check this vid and skip it to last 3 fights where Runagain decided to use curse.
https://youtu.be/L17Tol6i5es
Last edited by Zulgath; 08-22-2016 at 06:33 PM.
It will be good if the devs come up with an idea that helps endgame rogues and leave twinks alone. Rogues are pretty op and needed in twink pvp especially in lvls16-17 and 26-27.
Lol 3.5 k damage without shield.
Don't forget rogue do 2k to 3k damage even we have charged shield on with aimed shot.
And yes I did not include charge and crit calculation as mage does not have 50% crit stat.
Ok let me add charge and crit.
600 x 1.5 x 2.5 = 2250 - armor damage reduction.
Mages barely doing 2k damage if mage charged their lightning and crit happens.
And again I was saying mage may win if mage hit crits and charge lightning and rogue doesn't dodge gun attack.
Mage chance of winning is heavily dependent on crit and dodge.
You got the damage reduction calculation completely wrong. Going by your numbers it's 3000×(1-0.4)×0.5×1.5×2.5= 3375. This is closer to what Zulgath is saying. Nekro damage reduction means we do 60% of actual damage not 40% as you have erroneously includee in your calculations in your last two posts.
This isn't a math class, but bad math that distorts figures and gives a false picture of what's happening has to be shut down. We all know from real PvP experience that mages hit harder than you claim.
Why do we fall? So that we can rise again.
Sorry I did a mistake on nekro reduction part.
But you are saying mages are doing more than 3k damage that does not seem true either.
Lets skip this math class and do some real testing . then it will clarify all arguments.
The only thing I was trying to say is mage winning depends on critical and dodge.
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