We appreciate your constructive comments and exchanging ideas- you are not to insult other players for any reason.
So to be clear, you want to nerf the only thing that keeps rogues at least a bit alive?
Nerf rogue aimed shot and the class is dead 100%, i promise.
We are meant to deal the highest damage & crit as well.
Mages have 2 shields, nekro and their own shield.
They literally have shield 100% of the time, if their shield ends they'll just nekro.
Rogue needs a buff, not a nerf.
- Allows
Aim shot aids a rogue to kill quick before dying (so it does have a lot to do with surviving), but it is only when those max crits happen and they dont happen often enough.
That being said, it becomes an issue when rogues are often replaced by mages/tanks in a clash because a good deal of damage is dished out by mages and also warriors and at the same time they are more durable than the rogue in a teamfight setting. In other games, the assassin does best in quick fights. In AL too, the aimedshot, when and if it crits, helps the rogue to kill quicker. But in other games, an assassin cannot be replaced by a support class, like in AL lol.
In other games, support classes like Mage and Tank are so well-defined that the amount of dmg these support classes can deal does not even come close to that of the assassin. Let us be grateful to STS devs that they allowed the support classes in AL to deal great damage to please almost everyone. In doing this, the normal trend was somewhat bent but atleast it allows for greater participation and everyone has the enjoyment of "getting kills" and appeals to almost everyone. Almost everyone because there will still be a few who are forever whiny.
So how things are currently, I do like the fact that AL moulded the support classes to be supportive and yet be damage dealers. But let us think how can rogues be irreplaceable in teamfights? Maybe enhance their range as somebody has already suggested in a thread?
An enhanced range will keep rogues as glassy cannons as they are but only help them to look for a window to snipe quick before getting pulled and killed in an extended clash.
Last edited by Zynzyn; 08-23-2016 at 06:43 PM.
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Give me just about any rogue, I will beat him or her. Rogues are weak. People just cannot play the sorcerer class.
I made a post 3-4 days ago stating that I would make a mage and I would teach mages. Well, here I am doing just that.
The only rogue I cannot beat overall ATM is Imbaaaack and that is mainly because he has far better jewels than I do right now. Once I go full nobles, there is no stopping this sorcerer.
The bottom line is just sorcerers are too OP - people are just unaware how to utilize this level of OPness.
P.S: This is with the disadvantage that sorcerers face against rogues.
Last edited by Zeus; 08-23-2016 at 09:13 PM.
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Another negativity.
So so so productive.
Goodjob dude
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