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  Click here to go to the first Dev post in this thread.   Thread: Whim IS seriously glitched!

  1. #21
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    Quote Originally Posted by Zeus View Post
    Well, I'm not going to complain about that! Thanks for the update, Carapace, I highly appreciate that it was finally looked into.

    Now, will Frosteye's ability be changed accordingly as well? It's also 14mm, right?
    Frosteye is much less,i think around 7, but hes attack is ranged so he doesnt stay so close like whim. Thats why can notice pull every time on frosteye aa.

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  3. #22
    Senior Member bhutkeyur's Avatar
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    I personally dont like Frosteye ability in PvE. Frosteye is range pet so her arcane pulls chuck of enemies from lured/trapped mobs. I think - on otherside whim is melee pet so whim pulling ability is way more reliable than frosteye.
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    Quote Originally Posted by bhutkeyur:1431817
    I personally dont like Frosteye ability in PvE. Frosteye is range pet so her arcane pulls chuck of enemies from lured/trapped mobs. I think - on otherside whim is melee pet so whim pulling ability is way more reliable than frosteye.
    Since Whim is already next to the opponent, many times it wont pull. Maybe this and a few other reasons is why theyre looking into it. I have both that are 36 and that is my experience.

  5. #24
    Senior Member Joncheese's Avatar
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    Thank you STS for looking at this problem at last. Really looking forward to seeing the end result.

    P.s please make the devastate better

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    Senior Member matanofx's Avatar
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    Thnx for fixing this =] maybe now people will give more respect to whim ey!

    I hope the fixes will make whim a very handy pet in pvp and thnx zeus for making this thread with so much detail

  7. #26
    Senior Member Spell's Avatar
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    Now let's make a video on ker'shal staff =D
    Mines been broken for a while now =p

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  9. #27
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    The thing with the whim pull being reduced is, unlike Samael, the whims follow very very closely behind your avatar... so... to have a 9mm pull is pretty small. If y'all could buff it up to at least 10-12, that would be highly appreciated.
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  10.   This is the last Dev post in this thread.   #28
    Spacetime Studios Dev Remiem's Avatar
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    Thanks again for all of your feedback, guys. The Brothers Whim have now been updated in the latest patch with the changes the Samhayne mentioned last week. Check out the Content Update thread for more: http://www.spacetimestudios.com/show...pdate-(138401).
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  11. #29
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    Quote Originally Posted by Remiem View Post
    Thanks again for all of your feedback, guys. The Brothers Whim have now been updated in the latest patch with the changes the Samhayne mentioned last week. Check out the Content Update thread for more: http://www.spacetimestudios.com/show...pdate-(138401).
    I will post a video later on this thread, but I have determined that with this reduced pull range, by the time they are able to pull opponents, they can already auto attack.

    May I ask what is the point of the pull if you have to get them close enough to auto attack range...?

    Please, please, please... change it back to the 14mm pull & keep the other upgrades. It was already a weak arcane... right now, developers fixed the issues with it (which I am grateful for) and created another issue by fixing what wasn't broken.
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  12. #30
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    Here's a new video of the reduced range... Can y'all change it back to the 14mm pull? Arrows are listed at 14mm, yet they aren't considered OP....

    Regardless, it's an arcane pet - like developers have stated many times - holding an arcane should make you a "bad mamajama". The 14mm pull was justified. Now? It's pointless having the pull when they can already auto attack.
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  14. #31
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    Its worse than before....

    Please fix back to 14mm, or just simply reverse the "fix".

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    The range is a flat out joke now. They pull mobs that are already right on top of them only. It seems as if it pulls a limited number of mobs as well. I can see that perhaps the range was to big before. But its now way to small.

    Also the pull often does not last long enough to allow the time to do the attack damage and armor reduction. In other words, the mobs often run back out of range immediately after the pull, and don't get hit by the subsequent smash. A good example is archers, as their AI tells them to, back away! Back away! The smash oftentimes misses one or two of them.

    Please at the very least adjust the range. If you feel 14 is to much.. try 11-12. My personal opinion is that 14 wasn't to big. The pet is supposed to have the best stats, and abilities, of any pet in-game outside of its fellow arcane rarity friends.

    Also, if I'm not just hallucinating, and it isn't just a result of the extremely limited range, and there is a limited number of mobs it can pull in, it should work in such a way to pull in mobs farthest from whom before those closest... That's common sense to me. Why would you want the closest mobs to move an inch and ignore those farthest away?

    As it is, the arcane ability is not inline with the fact the pet is of arcane rarity, its just plain weak. Devs, please fix this.
    Last edited by eeknoh; 01-23-2014 at 10:11 AM.

  16. #33
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    I agree. Range is terrible.

  17. #34
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    how much armor does whim reduces on AA? also it would be ok to add at least a slow after pull on whim AA since whim is now back on game.
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