
Originally Posted by
eugene9707
How about instead of stunning like fb, sss can lower the target effected's hit chance to 0 with diminishing effect?
So for example, the moment sss hits, all the mobs/player who got hit will have the hit chance of 0 ( will miss any attack/skill) then 0.5 second after, the hit chance goes back up to 10%(arbitrary number), then 20% etc. By the time the effect wear off, the hit chance will be back to normal. (will provide a graph when I have time lol)
This way, rogues aren't really stealing mage's class role of crowd control, and reducing the enemy's hit chance resembles the name "shadow storm" more anyways.
I think with this in place, there will be more skill, timing and strategies added into the game as well
Ps. No I don't really pvp, this is just my 2 cents
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