Results 1 to 12 of 12

  Click here to go to the first Dev post in this thread.   Thread: Reimbursment for Pots if booted

  1. #1
    Member
    Join Date
    Feb 2011
    Posts
    98
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Reimbursment for Pots if booted

    I noticed on my alt that when i use a EXP pot in CTK, the host decides to boot then. Maybe if you are booted within 30sec of the boot, you should be reimbursed for the pot. I know it doesnt matter much for mains. But for this alt my only income is the greens being sold and losing 3/6k without being able to do a run is annoying.

  2.   This is the last Dev post in this thread.   #2
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,112
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,329
    Thanked in
    1,531 Posts

    Default

    In 1.7.2, elixirs will remain on your character for a fixed amount of time, regardless of zone transfer or death.

    -ALS

  3. #3
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by asommers View Post
    In 1.7.2, elixirs will remain on your character for a fixed amount of time, regardless of zone transfer or death.

    -ALS
    Interesting ...

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  4. #4
    Forum Adept smokester's Avatar
    Join Date
    Apr 2010
    Posts
    460
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    14
    Thanked in
    13 Posts

    Default

    awesome you guys are too nice
    Smokestar - Lvl 77 Pure Dex Bird
    FAMILY NOOBSFORLIFE

  5. #5
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by asommers View Post
    In 1.7.2, elixirs will remain on your character for a fixed amount of time, regardless of zone transfer or death.

    -ALS
    I thought this was already implemented in an update. I imagined it? I clearly remember a dev at least mentioning it.

  6. #6
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Lesrider View Post
    I thought this was already implemented in an update. I imagined it? I clearly remember a dev at least mentioning it.
    They did mention a fix for this a while ago but it's awesome to know they are implementing this

  7. #7
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Physiologic View Post
    They did mention a fix for this a while ago but it's awesome to know they are implementing this
    Ah ok, so they had plans for it, just never confirmed it for a specific update?

  8. #8
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Yeah, nothing was set into stone until now! I hope elixir tabs are implemented as well soon.

  9. #9
    Member
    Join Date
    Feb 2011
    Posts
    170
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Elixers still working after death just makes the game easier as you can take more chances and risks without fear of losing your elixer. The game is easy enough as it is, don't take any more challenges away please
    Leiver ~ Str/Dex Bear ~ Level 51
    ScoobySnak ~ Pure Int Mage ~ Level 45
    ProfessorPing ~ Pure Dex Bird ~ Level 30
    >>> I'm on the SRINGY list <<<

  10. #10
    Member
    Join Date
    Feb 2011
    Posts
    98
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by asommers View Post
    In 1.7.2, elixirs will remain on your character for a fixed amount of time, regardless of zone transfer or death.

    -ALS

    Good stuff, thanks for the fast response!

  11. #11
    Member lilbyrdie's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by asommers View Post
    In 1.7.2, elixirs will remain on your character for a fixed amount of time, regardless of zone transfer or death.

    -ALS
    That sounds great!

    I've made mistakes in levels where there are multiple zones (via portal or whatever) and hadn't realized that the elixir effects would go away (since it's the same level). That should make elixirs nicer for areas like The Victory Lap, in addition to helping a ton with "instant death" type bosses.

    Great change; thanks. Sounds almost as nice as the plat-for-revive we just saw.
    Lilbyrdie - Enchantress; Naabafrekie - Archer; Bearmiathan - Warrior

  12. #12
    Senior Member BeardedBear's Avatar
    Join Date
    May 2010
    Posts
    1,931
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Simliar thing but I think if you are in PVP and get booted, (with in 10 seconds of action) you should not get a death penalty.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •