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    Senior Member ilhanna's Avatar
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    I sometimes think Lifegiver in PvE is devised by the devil to make mortals fall.

    Picture the new map, an undead mage surrounded by other mobs. The warrior charges his Horn of Renew to give the sniping rogues some cover. The rogues move in, the mage scoots into the melee, and instead of freezing the lot, or dropping a clock to snare them, the mage heals, a bloated bleached bunch of snapdragons sprouts waving, the warrior moves in to the rescue but his horn is on cool down, mobs turn tothe flower-clutching mage, mage dies, rogues and warrior surrounded by mobs and had difficulty reaching the undead mage. Wipe out. The warrior and rogues curse, off game or in game. The devil rubs hands delighted at another promise of eternal damnation befalling some mortals thanks to the devious creation called Lifegiver in PvE.

    But speculative melodrama aside, here's the thing. I play all classes. As a rogue I appreciate it if the mages can help keep enemies off my back by constant stun, freeze and root cycle, while speeding up the kill by delivering damage. As warrior I like mages who can control mobs like a boss and leave the heal--the strongest taunt--to me. It's annoying to have the mobs I've taunted turned their attention to the mage thanks to some green confetti shower.

    I don't think mages who don't heal are selfish. Selfish is letting other classes get stomped by Tindirin shaman when a simple bolt of ice can prevent it but has been left out of the rotation to make room for Lifegiver (or worse, heal and shield).

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