I smell another pet nerf thread..
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Yes sir it reflects damage equal to aimed shot. Ty for support.
Anyways to the topic curse reflects damage if. There is if and reflects. Doesn't smell like damage over time to me.
Its unique skill. So it shouldn't be compared to dot. Btw its useless as it has long cool down and distance is short.
Talking about PvP Rogues are killing anyone with one shot in 61 whether with arcane shield or nekro shield and Maybe 2 shot for warrior lol. Sorry about talking off topic.
"Causes them to receive damage every time they land an attack *for 5 secs*"
You deliberately chose to ignore the part where it specified the time in "damage over time*. Now look, i don't care for pvp really, but the way this discussion is carried out is not helpful. The point is, is there really a balance issue behind the the mechanic or something the designers overlooked which needs to be corrected? Why is that so? We have seen a lot of incomplete descriptions, so i would not place to much weight on it. But -contrary to your interpretation- handing out damage for a time period of 5 secs qualifies as damage over time for me, even if you try to hide it in plain sight with your comment.
Hm. True.
I see how you can call it as DoT.
But then it should remove fireball, ice, time dot and curse too.
That's a lot for a class to lose skill dmg.
And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.
Last edited by Excuses; 10-29-2016 at 08:35 PM.
I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".
*Back to topic, it will be good to see what a dev has to say about Glowstik's aa's to remove curse*.
Cheers!
Last edited by Avaree; 10-30-2016 at 11:27 AM. Reason: Changed the wording in the closing statement
Avy
12-2012
curse is already a bad skill no mage uses ... not me at least .. this removal of curse from glowstik makes the skill more useless.
Its a DoT, the only difference is it doesn't "tic" at a constant rate (eg. per second) since its based on affected enemy hits.
That said its a very unusual DoT since no DoT will apply if enemy hits are 0.
OrangeUnicorn
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Curse deals dmg in a span of 5 sec. Regardless of how the damage is taken the fact that it needs a duration classify it as DOT.
Aim shot; damage burst (1 click) chance to crit when it landed. I dont get why you would break down a 1 press button dmg to "infinitely smaller ones" to classify aimshot as DoT.
No to Glowstik NERF! (I dont have one)
From my experience, a DOT is something which deals damage at a constant rate for a certain amount of time. Not a skill that reflects damage that the enemy is producing.
I deliberately didn't include the time that the skill lasts for because it's insignificant. It's the time the effects of the skill last for. This doesn't mean it is a "DOT".
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Just wait for a devs clarification end of story.
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Rip twink mages
[QUOTE=Anyona;2607533]
"Causes them to receive damage every time they land an attack"
Doesn't sound like a "dot" to me tbh
It's more so a debuff if anything but it's sole purpose is to reflect damage, it doesn't apply a dot
DOT stands for damage over time. Curse actually does do DOT, in it's description it says "causing them to receive damage every time they land a attack for 5 seconds" so every time they land a attack they have a DOT of 5 seconds.
Curse isnt damage over time its damage reflect, theres a difference.
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