I can see where you're coming from too, I get those moments when I just want something quick and on the go.
Hopefully they'll add something that will cater to those needs. My guess is they will nerf mobs/bosses somehow, to speed it up. I don't know about them adding a VL type of map, since that'll just put the whole campaign to waste, IMO.
I think I read an interview or the presentation of Cinco somewhere, in one of those game conferences, that he said that STS learned that a balanced PvP is more important than a balanced PvE. I could be wrong, don't quote me, I seem to remember reading that. I'll try to dig it up.
Edit:
Found it :
"However, Barnes admits that the team made a key mistake when it came to Pocket Legends' PvP gameplay: It focused on PvE first and then tried to tack on PvP later. Trying to balance PvP after the fact became extremely difficult, which is why Spacetime decided to focus on PvP first in design for all future titles."
Taken from : http://massively.joystiq.com/2011/03...n-pocket-mmos/
http://www.blogcdn.com/massively.joy...03/pocket4.jpg
And
"Something Spacetime Studios defintely want to do differently in the future is the way they approach balancing the game. Pocket Legends’ PvE gameplay got balanced before PvP – under the assumption that PvE is more important to casual gamers than PvP it sounds logical but according to Barnes this was a huge mistake. Balanced PvP is critical and now has priority over balancing PvE content. Experience tells us that from a player’s perspective imbalanced PvP is considered unfair and frustrating while imbalanced PvE – to a certain degree – is a tough challenge and it can even be rewarding to beat the AI as the underdog."
Taken from : http://www.icopartners.com/blog/archives/2102
Both are pretty recent too.
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