20M in 5 months ya, if shard still 70m, it will need 1 years+ to get only an item and nekro next year. And I believe that require heavy grind. 70M is ~4100$ if you purchase gold directly from store, that insane amount. But in fact, now many peoples can play well and afford standard gear for playing the game.
Last edited by Donquixoth; 11-28-2016 at 07:42 PM.
D
Those actions did make the player-base suffer. Plat buys energy. This allowed plat farmers to have an obscene amount of free energy by purchasing the energy with farmed plat. This enabled plat farmers to set the bar very high for top positions. The suffering was real.
Avy
12-2012
There are many ways to earn gold but they work on your luck. Like getting a fossil is just too hard. A good way to earn gold can be mausoleum 3-4 but to reach those maps u need good pt ,and it takes too much time. What you get from those maps is 10k gold hardly? And rare pink drops? Is that worth 20-30 mins of constant running?.. Tbh I'd just say this game almost lost it's control over gold economy, plat users will always be ahead of f2p. Well events are a good way of making gold but this Halloween was really disappointing. Old vanities and poor plat tier reward plus lesser chests were 30 tokens instead of 5. I hope this winter event we all can make a good amount of profit.
P.S. merching is the best way of making gold rn.
Like I stated multiple times earlier, a 70m arcane shard did not sound strange at all a few years ago. And I have to disagree on your vision on the diffculty of acquiring
these rare items since it should at least take a good amount of time and hard work to even come close to an amount of 100m gold or else it would simply be too
easy, less rewarding and above all else less enjoyable. It's because of the fact that people continously and falsely claimed it was too hard to acquire items like an arcane shard that the economy as a whole is in a worse state than before.
I understand that these platfarmers indeed negatively influenced the distribution of many items like the energy kits, however this did not affect the majority of players who
only ran the event to acquire special and limited items, merch and have a good time by socializing. I also would like to point out that the concept of platfarming
actually was more of a technical fault that derived from the usage of scripts. So simply removing several farming possibilities to simply make it harder for
platfarmers to be successful will not solve the problem, the platfarmers will simply find other ways to be successful.
Hey not to be rude but but non plat like me are VERY VERY VERY! Happy with current state.. I am a pure non plat did nothing but farming for almost 3 yrs and if sm items would have still cost 70m omg!! I would have quit the game long time ago non plat wouldn't stand a chance its because of current state that yes non plat can now even believe(not dream like before) of making 2 characters 1 for pve and 1 for PvP....
People should learn to give time to game to farm rather then merely spending money on game....just think a bout it at time when ur mind is at peace u r spending money on a "game" yes....a "game" wht will u prove by that +.+
I also do know that sts also requires profit ....my point is sts has taken good decisions so far for non plats as they can afford good items now and also for plats who will at least bcom active to farm rather then spending money on game and abusing non plats merely....
Last edited by zauilet; 11-30-2016 at 12:23 PM.
Well, if you can't loot anything with just lepre plus a luck ring it's a good thing you probably did not play back during the first few seasons before we ever even heard of a Leprechaun Amulet ... let alone a luck ring, luck pet, luck enhancements, luck locations, luck luck luck etc.... whew!!!!
Somehow we still survived! Gosh, aren't the new players so pampered .... so much luck and all still complain.
I'm just wondering, do all these players know how to adjust their own air conditioners or do they have 'alexa' do that for them too!?
Meh
[CENTER][/https://creator.nightcafe.studio/creation/I7EPh8PiFQaX9pG0s7yv
Perhaps we should look at the economy from another angle - Is the economy bad at this present time or was the economy previously too strong and now it's where it should be? I'm going to base my comments on the ASSUMPTION that the latter of the two is correct. We're now seeing the value of items plummet considerably compared to a few years back when as you mentioned an arc ring cost 70m+ (I was playing in that era too), the consignment store had more listings of rocking horse poop than an nekro egg, nobody had seen an arc shard because of its rarity, players ran the arena 100+ times and still no recipes looted! The good old days?? Depends on who you ask....me?? For sure, met my best and most trusted friends (including you kiritobozz), running Brackenridge over n over for those lockeds, leveling up and not knowing whether to put those 6 points into dex, str and int lololol generally just having fun (I'm getting off topic now). My point is this- if the economy is where it should be now then there is no need to worry about making crazy amounts of gold or low values of items because literally everything is achievable and affordable. I've bought the chest of plat numerous times so I could pop lockeds and guess what? I never once looted anything above a mythic status then the eggstravaganza event came along and he generously dropped a singe egg for meI do disagree with some of the things STS have done which I wont mention because theirs pros far outweigh their cons and they do an absolutely phenomenal job with this game and this economic balance is extremely fine but it's allowing all players the opportunity to achieve their most desired items. I do miss seeing 70m+ arc rings etc but in reality those prices were a little crazy high and we have to agree that the majority of players don't even have a few million and we would all like to see lockeds drop from jarl again and km3. Maybe sts could introduce a small locked twilight in those maps which could be crafted into a locked twilight! I'm not criticizing or having a pop at anyone, I'd like you to see the economy from a different perspective
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To be honest, I do like the sound of a "small locked crate" that could drop from maps like brackenbridge and the kraken mines. Ofcourse it would seem a bit tedious to farm 27 small locked crate to eventually craft a massive locked crate, but it's a very good idea nonetheless since these maps won't be deemed useless in the future. Very good thinking!
It also helps with that 'reminiscing factor' in these maps as these are where we the older generation of players learned to farm lockeds. Also it would encourage people to buy 10 luck elixir kits to trade which in turn generates more revenue for sts as people would love to run brackenridge and km3 again but here again the balance between buying and looting would have to be considered assuming that '1 small locked' would be worth 1.5k and a luck elixir 10k. It wouldn't be simple to implement into the game as there are many factors to consider therefore for now it's simply a suggestion.
Btw kiri your english is awesome considering it isn't your first language, well done brother![]()
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