Originally Posted by
GoodSyntax
How about adding something to the boss drop table based on campaign? For instance, Brackenridge could drop Respec scrolls, Ydra could drop Elite Runners XP Bonus Kits, Dead City could drop Elite Runners Damage Bonus Kits, etc., with the higher level bosses (Glintstone and up) dropping Ankh. (Notice I am favoring the non-sellable Elite Runners kits) 1 Ankh from Glintstone, Underhul and Graveyard, 5 Ankh from Mausoleum bosses (including mini-bosses). This would give players an opportunity to farm based on their needs.
I'll be honest here, I don't think that many people were clamoring for respec kits, considering they are so easily attainable, and relatively inexpensive in auction.
The Somberholt campaign in particular can be a death farming festival with all of the no-warning one-hits, insta-curse mages, one-hit wizards, bombs, aimed shot, etc., all clustered in narrow corridors making differentiation of mob types difficult at best. Yes, I realize that the "You Have Been Cursed" message was added, but that ends up being more of a slap in the face, where you get that message AFTER you are instantly killed by a curse (without warning I might add). It's crazy to consider Rogues can survive an aimed shot in PvP, but a Trap or Nox tick is instant death in Somberholt. The reflected damage is simply too high!
So, rather than a token add, like respec scrolls, I'd rather see Ankh in high level maps. Better yet, I'd rather revisit the Somberholt campaign design and correct a few things, because I can't tell you how many times I have died from curse, revived only to be killed again before my screen even refreshes due to, I don't know what. It is so frustrating to be cursed by a mage that I can't even find in a mob cluster! And, these random no warning one-hits are just as bad. At least with the Wizard's conical attack zone, you get some warning and if you die, shame on you, but anything that can KO you should have a warning area (curse included).
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