Totally forgot to mention, there was a time when there were no secondary stat bonsues. Each class only had a primary stat (DEX for Rogues, INT for Sorcs, STR for Wars), so pets that are considered junk these days were actually really good! There was a time when Meep-Moop was considered a serviceable pet for Rogues.

When secondary stat bonuses were implemented, most players had to farm/purchase new equipment and pets, respec their stat points, etc., which led to a lot on confusion and distress, but ultimately was a short term boon for the economy and ultimately resulted in better builds overall.

Initially, it was common for players to distribute stat points, creating some, uh, unique builds. Some of you may remember the "tanky" rogues; low damage, very high HP. DEX tanks, with high damage, decent crit and low-ish HP.

After the secondary stat bonus was implemented, builds became far less variable. The unfortunate side effect is that gear which didn't offer primary AND secondary stats became worthless....which is a trend we still see. Personally, I'd like to see this alternate gear types offer much better stats (like +12% Crit or Dodge for Tactics/Lethality/Fatality instead of the 2-3% which they currently offer) - at least that way, one would at least consider these second/third tier items. Imagine a Rogue in full Tactics gear with 100%+ Crit and Dodge, but -30% DMG and HP....worthwhile? Maybe.