Originally Posted by
Kingzila
I'm not debating why people came back to pl, I'm talking about how these game wide updates/nerfs should be pvp bound & not ruining pve & making it elixir based because sets can't run areas on there own stats. And this is even more so for new players coming up in levels as it makes it even more harder for them to run areas without paying money for plat they don't have, The thoughts and beliefs that this should be balanced and this nerfs is completely pvp bound, no one that pve's needs damage nerfs or dodge nerfs because we just dodge to damn much. (Don't fix what's not broken) & and pve is not broken where it was before all these system wide updates. If the issue isn't game wide why are nerfs & balances being addressed as so? That's what I'm walking about
The updates to sales are fine and I've said so twice now, they open the market up and kill off scamming and need for private traders and black market purchases with real $$$.
Funny Waugh, is that not what your crying about now with pvp? Pretty hypocritical don't you think? My issue is as stated above, updates aimed at pvp should stay aimed at pvp and not be made system wide to preserve pve as it was and is.
Pve players are the once farming the gear you wear and items you buy & we spend time and real world money to do so, when our damage and dodge and set bonus's are lowered we have to spend longer times in areas meaning less items and more money being put into plat that then means market for items are made even worse as they are currently are with glyph steel and demo's selling for 16mil from before the update they where 8-10mil.
Enjoy pvp with update all you please, leave pve alone thought.
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