
Originally Posted by
GoodSyntax
I haven't PvP'ed in a long time; however, something that I think would be interesting and could add a lot to team dynamics, is a new room designed as a six pointed star. Two, opposite points could serve as the spawn areas and the other four points could be, for lack of a better way to describe, "environmental triggers"
Each team will have two triggers, one to buff their team and one to debuff the opposing team. When a player hits the trigger, random buffs/debuffs will be applied and can be changed (rerolled) during a clash. Now, for this to be effective, the points of the star must be small and the focus on the map would be a clash area. Players can sneak through the clash area to hit the buff/debuff triggers, which will change the clash dynamic.
The intent of this type of design is to focus on clashes and teamwork. To combat the inevitable spawn farming, let's design a totem in each spawn area which, when hit, will knockdown and stun opposing team players near the spawn area (this can be used as an offensive tactic as well; such as Warriors using axe throw to pull opposing players into the active knockdown area).
Because this is a clash based design, I would build in two minute rounds, where kills add points, deaths deduct points. A round win will be decided at the end of each time interval based on team point totals, and the winner of the best of five rounds will be declared the victor of the match. At the end of each match will be a summary screen showing total kills, deaths and point contributions for each player.
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