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    Quote Originally Posted by Motherless_Child View Post
    ... Seems to be too many directions to go and nothing really rewarding/time worthy once you get there....
    seems about everyone saying similar things. i said it before. km3 may be considered boring, but was maybe triple times more rewarding than any farming now. and it shouldn't necessarily be km3 - anything (new) would do, if it gives similar or more reward to what was previously made-able.

    Yes, twilight expansion Was rewarding - but only in the beginning; only at the start, before the pinks prices dwindled down to nothing.
    Every (not consumable) item reward's value goes down with time and over-saturation, so i'm uncertain what to suggest. Maybe, if new not consumable rewarding items are introduced, i may suggest their drop rate to start high and to be reduced in time to avoid over-saturation. But probably the km3 model was better - just drop some consumable rewarding item, with good value; and the drop rate to be about the same as the rate it is consumed/needed - I mean, not so rare like scales and symia, to not be worth to farm them; but also not that common to the point that items lose their value. Maybe a rate with which you'd expect to find few of these items in a day (or in an hour, depends on their value) - such a rate, that will make players conciser their farming time 'worthwhile'.
    Or bring back km3, it's always some solution.
    Last one. Can increasing golddrops make farming worthwhile? I doubt it, golddrops should be tripled to make it worthwhile, but this will probably make so that Gold to lose its value (inflation), which will again make farming gold not worthwhile. The gold coming daily into the game should be about the same as the gold coming out (to not cause inflation), and sts already has this data, i'm sure.
    These were my 'two cents', suggestions, if anyone cares for them
    Last edited by voidPtr; 01-30-2017 at 01:27 PM.

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