Results 1 to 12 of 12

  Click here to go to the first Dev post in this thread.   Thread: Realistic PVP dodge rates are necessary.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1.   This is the last Dev post in this thread.   #2
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,540
    Thanks Thanks Given 
    90
    Thanks Thanks Received 
    12,198
    Thanked in
    3,208 Posts

    Default

    Thanks for the feedback! I do play. I play quite a bit. I play endgame.
    I stopped trying to keep up with my toons at various lower levels and have focused my efforts on attempting to balance endgame PvP. I've been upfront about this also :-)

    Next update will bring a major reduction to global dodge and I think a handful of people will be happy (though many more will be upset for this and other unrelated reasons).

    You might also take note that I'm musing about closing the PvP ranges from the current 5 to 3 (or perhaps only 1 level difference) in the future to address the inherent problems of Twink PvP.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 5 Users Say Thank You to Cinco For This Useful Post:


Similar Threads

  1. Lowering Dodge Rates For Bears
    By Jyuu1205 in forum PL Player vs. Player
    Replies: 49
    Last Post: 04-15-2015, 02:43 PM
  2. Dodge
    By Grandmadude in forum AL Suggestions
    Replies: 8
    Last Post: 11-07-2014, 09:36 AM
  3. New (Realistic) Campaign Idea
    By Growwle in forum DL General Discussion
    Replies: 0
    Last Post: 03-10-2013, 10:31 PM
  4. most dodge for eng
    By CARNIVALCLOWN in forum SL General Discussion
    Replies: 1
    Last Post: 03-09-2013, 09:33 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •