Int mages can be out-tanked, they don't do as much damage as dex mages. Mages using the blaster set hit the hardest but they don't tank much at all. They get the least amount of armor and even with ms up they don't last very long. If they aren't fast enough with ms they often die quick with charge, redemption, and tempest. If their ms gets up in time then their mana will drain pretty fast because of the damage your axe deals. Now talon mages are much harder. They have 200 or so more armor and seem to dodge much more despite having only like 10 more dodge than the blaster set and no dodge buff. I still have trouble with them. Often times I can't hit redemption after charge or summon because of their dodge and the combo misses. The juiced combo is important because it's like drain. It does a lot of damage and it heals more than your heal skill does. Rhinos get lower heal with a longer cooldown than mages. The regen from it isn't too helpful when you're in a fight having more damage done than the regen can make up for and with such high health at 80+ it takes a while for that hp regen to get your health up far anyways. I'll say run when you can. Tempest then rhino might will knock them back and keep them stunned so you can get away to heal real quick. Target someone else on the other side of the map and charge to get away if you must. Take advantage of rhino mights stun or you will be kited and your auto from that axe is helpful. If you can deal a lot of damage with charge, redemption, and tempest so ms comes up, run to heal, then do the combo again to drain their mana while keeping them from kiting you then you should win.