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Thread: The ultimate guide to a warriors combat spirit!

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    Senior Member Flamesofanger's Avatar
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    Lightbulb The ultimate guide to a warriors combat spirit!

    I am here to teach you warriors out there to get a full grasp on the warriors power on PVP & PVE play fields.
    [/SIZE]


    The first warrior spec build i'll be teaching is the:

    ===Damage===
    (PVE SPEC 1st PVE BUILD)

    First step in mastering this build is to go:

    .4/5 skyward smash (No Skill Point In Mana Regeneration)

    .5/5 Axe throw

    .5/5 Windmill (*Crippling* effect is optional)

    .5/5 horn of renew (the*taunt*skill point is optional).



    .Go:

    5/5 Strength

    5/5 Dexterity

    5/5 Intelligence

    5/5 Defense

    5/5 Critical chance

    5/5 Damage



    .10/10 Windmill Mastery


    .1/10 Axe Throw Mastery

    (1 point only for the bleeding effect for extra damage, the rest is only for taunting purposes *Not Recommended to go 10/10*).

    .10/10 Horn of Renew Mastery


    (This mastery isn't required anymore once you reach 8-10k+ Armor, you'll be very tough to take down), All points should go to an ultimate.

    .10/10 Ultimate Warrior rage skill.

    This swift and brutal build is Highly and absolutely recommended for the glintstone aegis, you'll be cleaning mobs very fast!

    Even without the glintstone aegis this build is effective for taking care of your teammates while clearing the dungeon fast!

    The second warrior spec i'll be teaching is the:

    ===Tank===
    (PVE SPEC 2nd PVE BUILD)

    The important steps

    .5/5 windmill (*Crippling* effect is optional)

    .5/5 axe throw

    .5/5 juggernaut

    .5/5 horn of renew (The*Taunt*Skill point is optional)


    .Go:

    5/5 Strength

    5/5 Dexterity

    5/5 Intelligence

    5/5 Defense

    5/5 Critical chance

    5/5 Damage



    .10/10 Windmill Mastery (For the extra crit and increased amount of mobs to aim on)

    .1/10 Axe Throw Mastery (For the extra bleed damage).

    .10/10 Horn Of Renew Mastery

    (Not reguired anymore once you hit 8-10k+ Armor), All points should go to an ultimate.

    .10/10 Ultimate warrior immortal taunt skill.


    This build is highly recommended if you'd like to exclusively be support only.

    The third warrior spec i'll be teaching is the:

    === Pvp pulls===
    (PVP SPEC 1st PVP BUILD)

    The most important steps is to learn:

    .4/5 Skyward Smash (No skill points in mana regeneration)

    .5/5 Axe Throw

    .5/5 Juggernaut

    .4/5 Horn Of Renew (No skill points in taunt)

    .5/5 vengeful blood *Optional* (If you there is no mage on your team, this skill will be very helpful to keep your teammates damage output afloat).

    .Go:

    5/5 Strength

    5/5 Defense

    5/5 Dexterity

    5/5 Intelligence

    5/5 Critical chance

    5/5 Damage


    .Go:

    .10/10 Juggernaut Mastery

    .1/10 Axe Throw Mastery

    .10/10 Horn Of Renew Mastery

    ***And the most effect, ultimate move is to run far from your enemies but a little close enough to use axe throw and then the instant you use axe throw You Have To

    turn around and move foward and fast! press skyward smash to do a massive pull, this will make your opponents have a hard time regrouping!***

    (No Ultimate Skill Is Required For PvP, but if you'd like. You can spend the last remaining points in any other skill or in the Ultimate warrior rage skill)

    The Fourth! warrior spec i'll be teaching is the:

    ===Reduced critical hits===
    (PVP SPEC 2nd PVP BUILD)

    .Go:

    4/5 in chest splitter (Do not put skill points in "Enemies exploding upon death" )

    5/5 Juggernaut

    4/5 Horn of renew (No skill points in taunt)

    5/5 Axe throw

    .Go:

    5/5 Strength

    5/5 Defense

    5/5 Dexterity

    5/5 Intelligence

    5/5 Damage

    5/5 Critical chance


    .Go:

    .10/10 Juggernaut mastery

    .10/10 Horn of renew mastery

    .1/10 Axe throw mastery

    (No Ultimate Skill Is Required For PvP, but if you'd like. You can spend the last remaining points in any other skill or in the Ultimate warrior rage skill)

    The Fifth! Warrior spec i'll be teaching is the:

    ===Full damage output===
    (PVE SPEC 3rd PVE BUILD)

    .3/5 Chest Splitter (No skill points in Knock back & None in Explosion upon enemy death)

    .4/5 Skyward Smash (No skill point in mana regeneration)

    .5/5 Axe Throw

    .4/5 Windmill (No Crippling effect)

    .Go:

    5/5 Strength

    5/5 Defense

    5/5 Dexterity

    5/5 Damage

    5/5 Critical chance

    5/5 Intelligence


    .1/10 Axe Throw Mastery

    .10/10 Windmill Mastery

    .3/10 Chest splitter Mastery

    .10/10 Ultimate warrior rage skill.

    You need at least 6.8k-11k Armor & 10-13k Health to have a stable flow of recovery. And also have "Auto-Health Potion" Healing turned on.

    I hope this guide helped!

    And wish you're all having a good day!
    Last edited by Flamesofanger; 11-06-2020 at 10:54 AM. Reason: Smaller build titles and more detailed builds

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    Very nice builds and I like the way you describe them!

    One note that I think is worth mentioning is the 25% stun potential when skyward smash is charged. It really helps your party survive in maus.

    The attack/pull sequence in maus goes something like this:

    1. Pull mob, run back to party and use charged horn of renew ( shield and increased armor for party).

    2. Charge and use skyward smash in the middle of the mob (ive assigned a larger radius to mine with mastery points). 25% chance to stun baddies for for 3 seconds.

    3. Party is settled in and picking off bad guys. Hack and slash your way to success. I really enjoy rogues that drop traps and mages that use flame staff at this point. I personally use chest splitter at this point and spam normal attacks.

    Happy New Year, the Arlor “Year of the Warrior!”

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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Ucamaeben View Post
    Very nice builds and I like the way you describe them!

    One note that I think is worth mentioning is the 25% stun potential when skyward smash is charged. It really helps your party survive in maus.

    The attack/pull sequence in maus goes something like this:

    1. Pull mob, run back to party and use charged horn of renew ( shield and increased armor for party).

    2. Charge and use skyward smash in the middle of the mob (ive assigned a larger radius to mine with mastery points). 25% chance to stun baddies for for 3 seconds.

    3. Party is settled in and picking off bad guys. Hack and slash your way to success. I really enjoy rogues that drop traps and mages that use flame staff at this point. I personally use chest splitter at this point and spam normal attacks.

    Happy New Year, the Arlor “Year of the Warrior!”
    Thank you for the feedback, appreciate it! and yes nice tactics!

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    Reserved and may be updated in the future!

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    I will give this build a try. Thanks for sharing.

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    Thumbs up

    I thought of resurrecting my warrior, so I ended up getting here. I like your style of writing, keep it up.
    Just few notes for end game warrior in general: Taunt is not optional. Warrior is a tank class, it's core responsibility is to agro the mobs and keep party safe. As taunt only works in PVE, it is not required in PVP.

    This is my preferred tanking build:
    • Chest Splitter (Agro better than skyward smash, can dot multiple targets and interrupt enemy spells)
    • Juggernaut (10/10 mastery) To hold the agro.
    • Windmill (10/10 mastery) A must skill, taunts the most no. of mobs.
    • Horn of renew (Always charged to shield the party)


    All Passive 5/5, except Crit and Speed. Feel free to skip 5/5 Dex passive as well, warriors do not require dodge but it being secondary stat gives 5 health for every point. So you get like 125 extra health. Use those points in mastery

    Rotation:
    Initial pull: Auto attack and Chest Splitter.
    Once mobs gets threat, use windmill to group them and increase threat.
    Use Juggernaut to hold the agro.
    Use Horn of Renew to shield the party and refresh your threat on mobs.
    Use Chest Splitter, then windmill... round and round
    Last edited by PsychoNuke; 01-09-2018 at 10:15 PM. Reason: Added Rotation
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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Blazerland View Post
    I will give this build a try. Thanks for sharing.
    You're welcome!
    Quote Originally Posted by PsychoNuke View Post
    I thought of resurrecting my warrior, so I ended up getting here. I like your style of writing, keep it up.
    Just few notes for end game warrior in general: Taunt is not optional. Warrior is a tank class, it's core responsibility is to agro the mobs and keep party safe. As taunt only works in PVE, it is not required in PVP.

    This is my preferred tanking build:
    • Chest Splitter (Agro better than skyward smash, can dot multiple targets and interrupt enemy spells)
    • Juggernaut (10/10 mastery) To hold the agro.
    • Windmill (10/10 mastery) A must skill, taunts the most no. of mobs.
    • Horn of renew (Always charged to shield the party)


    All Passive 5/5, except Crit and Speed. Feel free to skip 5/5 Dex passive as well, warriors do not require dodge but it being secondary stat gives 5 health for every point. So you get like 125 extra health. Use those points in mastery

    Rotation:
    Initial pull: Auto attack and Chest Splitter.
    Once mobs gets threat, use windmill to group them and increase threat.
    Use Juggernaut to hold the agro.
    Use Horn of Renew to shield the party and refresh your threat on mobs.
    Use Chest Splitter, then windmill... round and round
    Interesting build!

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    Senior Member arcanefid's Avatar
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    Nice way of describing stuff. I don't understand why windmill is so important though?

    It blocks all of your skills while you're spinning and in crowded areas with curse mages in them, it's like kamikaze.

    You can get enough Taunt from Juggernaut and Heal skills to keep your party alive in any PvE zone.
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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by arcanefid View Post
    Nice way of describing stuff. I don't understand why windmill is so important though?

    It blocks all of your skills while you're spinning and in crowded areas with curse mages in them, it's like kamikaze.

    You can get enough Taunt from Juggernaut and Heal skills to keep your party alive in any PvE zone.
    Nice tactics! also i use windmill a lot cause its increased amount of mobs it can lock on and pull as it taunts a ton of them (If you're using glint aegis) and going in far distances as you use windmill will enable you to pull the curse mages to you as you keep going far away from them so the curse mage won't cast a spell on your teammates.

    Also, thanks for the feedback! ^_^

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    Senior Member arcanefid's Avatar
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    Quote Originally Posted by Flamesofanger View Post
    Nice tactics! also i use windmill a lot cause its increased amount of mobs it can lock on and pull as it taunts a ton of them (If you're using glint aegis) and going in far distances as you use windmill will enable you to pull the curse mages to you as you keep going far away from them so the curse mage won't cast a spell on your teammates.

    Also, thanks for the feedback! ^_^
    I understand what you mean, but if you use Windmill and Glint aegis and you meet a curse mage, you are dead most of the time, unless you have Glow shield. Don't forget that Aegis does explosions for every hit and each of those will be deadly when you are cursed, and with Windmill you cannot stop it.

    As for the taunt part, you don't really need it for reasons I mentioned in my previous post, and also Glint Aegis proc shields give you taunt too.

    I suggest you try this build with Glint Aegis in Mausoleum:

    Juggernaut 5/5 (10 Mastery)
    Heal 5/5 (10 Mastery)
    Chest Splitter 4/5 (Without the Knockback upgrade)
    Skyward Smash 4/5 (Without Mana upgrade)

    Switch CS or Jugg with Axe Throw (5/5, 1/10 Mastery) for bosses.

    As for passives or other skill masteries use the points however you like, personally I have maxed out Knowledge, Might, Armor, and Agility. 10/10 Masteries on Jugg and Heal, and 1/10 mastery for Axe Throw.

    Basically the build would make use of the glint aegis proc and you will be taunting mobs 90% of the time. Juggernaut, Heal, and Glint Aegis shields. And you won't have to worry about your skills being locked in case you need to quickly heal or tap jugg.
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    Quote Originally Posted by arcanefid View Post
    I understand what you mean, but if you use Windmill and Glint aegis and you meet a curse mage, you are dead most of the time, unless you have Glow shield. Don't forget that Aegis does explosions for every hit and each of those will be deadly when you are cursed, and with Windmill you cannot stop it.

    As for the taunt part, you don't really need it for reasons I mentioned in my previous post, and also Glint Aegis proc shields give you taunt too.

    I suggest you try this build with Glint Aegis in Mausoleum:

    Juggernaut 5/5 (10 Mastery)
    Heal 5/5 (10 Mastery)
    Chest Splitter 4/5 (Without the Knockback upgrade)
    Skyward Smash 4/5 (Without Mana upgrade)

    Switch CS or Jugg with Axe Throw (5/5, 1/10 Mastery) for bosses.

    As for passives or other skill masteries use the points however you like, personally I have maxed out Knowledge, Might, Armor, and Agility. 10/10 Masteries on Jugg and Heal, and 1/10 mastery for Axe Throw.

    Basically the build would make use of the glint aegis proc and you will be taunting mobs 90% of the time. Juggernaut, Heal, and Glint Aegis shields. And you won't have to worry about your skills being locked in case you need to quickly heal or tap jugg.
    Ohhh, nice build! I like it! And you're right windmill is pretty risky but handy sometimes! Thanks for the feedback! ^_^

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    Quote Originally Posted by Ucamaeben View Post
    Very nice builds and I like the way you describe them!



    One note that I think is worth mentioning is the 25% stun potential when skyward smash is charged. It really helps your party survive in maus.

    The attack/pull sequence in maus goes something like this:

    1. Pull mob, run back to party and use charged horn of renew ( shield and increased armor for party).

    2. Charge and use skyward smash in the middle of the mob (ive assigned a larger radius to mine with mastery points). 25% chance to stun baddies for for 3 seconds.

    3. Party is settled in and picking off bad guys. Hack and slash your way to success. I really enjoy rogues that drop traps and mages that use flame staff at this point. I personally use chest splitter at this point and spam normal attacks.

    Happy New Year, the Arlor “Year of the Warrior!”
    Flame got a taste of my tactics yesterday, nice run flame; 2 warrior and 2 rogue and it was smooth.

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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Ucamaeben View Post
    Flame got a taste of my tactics yesterday, nice run flame; 2 warrior and 2 rogue and it was smooth.
    gg, the run was pretty fun!

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    It was fun, I’m not picky on my maus parties, I just like running with cool people who are chill.

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    Quote Originally Posted by Ucamaeben View Post
    It was fun, I’m not picky on my maus parties, I just like running with cool people who are chill.

    Hehehe thanks!

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    I've just now updated the thread and removed most of the colorful text to make it less painful to the eyes.

    UPDATE#1
    I've changed the guides welcome picture! It looks even more epic now!
    Last edited by Flamesofanger; 02-26-2018 at 12:37 PM.

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    More tanks need to understand the relationship between heal and aggro, independent of gear/taunt skill upgrades.
    Last edited by Azebor; 03-08-2018 at 05:16 PM.

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    You seem to have fascinating ideas when it come for building a warrior(Wish I have known about it sooner), I'll have to try it out.
    I'm a new player currently at -Level 47-, the build am using atm twinge me; Especially when running 'Southern Gates' always getting stunned which is annoying...

    Sent from my SAMSUNG-SM-G900A using Tapatalk

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    Quote Originally Posted by [Fearless].Baba View Post
    You seem to have fascinating ideas when it come for building a warrior(Wish I have known about it sooner), I'll have to try it out.
    I'm a new player currently at -Level 47-, the build am using atm twinge me; Especially when running 'Southern Gates' always getting stunned which is annoying...

    Sent from my SAMSUNG-SM-G900A using Tapatalk
    hehehe you're welcome! and i hope you have fun farming! good luck out there! ^_^

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    30/05/2018 *UPDATE*: I've added a New! Warrior PvP spec! I hope this helps and you guys enjoy clashing! ^_^

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