You again... thats besides the point whats your problem?
well time to experment with every weapon,get as high stats as possible,and pray bosses die.
an alxe
leave the super poison pack as it is then.. so everyone can kill the boss dont have to rely on DS.
My suggestion is to add any kind of extra boss damage in rogue masteries. Doesn't need to be % of max health. If every class gets 2 hit kill proc, what's the purpose of rogue class then?
Kudos Devs
I think this is a very good change and the right step to fix the current broken gear progression. Every weapon should be scaled and capped to its intended level and content. This is exactly how things should be
Having said that there should be new weapons with same kind of %damage proc. Dragon Hunter Staff basically served as another skill for mage, as a support utility and gave flexibility to a support class to deal damage. It is essential for mage game play, or we will only be worth CC.
If you are forcing us to leave the old, then you better have new which is good as old. Hope that is the intention here, Ty.
+
More info on this please. Ty.
Last edited by PsychoNuke; 02-20-2018 at 10:29 PM.
Wouldn't you rather see new weapons with new looks and new procs?
It would be very easy for sts to recycle weapons, probably even easier than recycling vanities into recolores versions or pets into their heroic forms.
But I don't think this is a trend we want to start with weapons. Leave the past behind and keep the new coming.
I have a suggestion: Instead of nerfing the drag staff and similar weapons now why not do the same that was done to arcane ring? With each lvl cap let the amount of boss damage it does decrease.
Please make the Tainted Recurve Bow throw the debuffs forward and almost the distance an arrow flies. The whole purpose of using a bow is to maintain distance from the mobs. In order to get the debuffs anywhere near the enemy I have to be in the middle of a mob. As it stands, the debuffs land beside or even behind me! Thank you for all you do for all of us!
I’m rubber and you’re glue, what bounces off me, sticks on you..
Stop assuming my posts are emotional. I don’t care that much.
I suggest a compromise by instead capping DS to the damage it does currently on a maus6 boss at level 66. This would limit the future usefulness of the DS after level 66 without making m6 today a drastically longer time commitment.
Glad STS finally addressed this after 1.5 years! Rogues have been on the back burner for awhile now, and finally we might have a use at boss fights again!
IGN: Kakashi <-Therapy-> -I am PVE!
Agreed ... remove the dmg done limiter by rog to compensate the ds lost...
• Reonauz
Last edited by srazman; 02-20-2018 at 09:27 PM.
So vroom tainted weapon damage will work on bosses?
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