I was thinking, there is actually a pretty easy solution for the huge gap awakenings have created in PvP:
Applying a cap on specific stats in PvP
Basically, each class will have a maximum threshold of specific stats in PvP, which cannot be surpassed. E.g.:
Maximum warrior threshold:
~10k hp
~8k armor
~2.5k damage
Maximum mage threshold:
~8k hp
~3.5k armor
~3k damage
Maximum rogue threshold:
~7k hp
~5k armor
~4k damage
To break it down even further. If a rogue was to enter PvP with ~8k armor, their armor would automatically be cut down to 5k. Therefore, there is no purpose in awakening beyond the threshold values. This doesn't undermine using awakenings for PvP because e.g. as a rogue that has hit the threshold, you could still increase your crit, dodge and mana capabilities etc. Ideally, it allows for a more tactical outlook to PvP awakenings, while not dismissing the system altogether.
These are clearly approximate values and maybe it'll help if a dev created a discussion thread which we can all share our opinions as to what the real values would be.
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