Originally Posted by
Arcane Ziix
Sorry if I come across rude, this is just an assessment i'm making which comes from a lot of experience and some frustration due to how endgame pvp is right now.
First and foremost I want to let you know that the idea of 1 shot/1 combo killing is far in the past. Right now at lvl 66 rogues rogues have over 8k armor, some even almost reaching 9k. I can assure you, as im sure many will agree, that rogues do not 1 shot / 1 combo at end game. In fact the problem is they are very hard to kill due to the amount of armor awakening stack + pet happiness' such as heroic dreambot. I can see that you guys want to put out changes to create sollutions but nerfing damage should be the last thing that comes to mind you want to make an effective change.
(The very simple sollution(s) )
Nerf rogues armor: This can be done in 2 ways; Decrease the amount of pure armor given in items (such as Weapon/Helm/Armor etc) OR decrease the amount of armor given from awakenings, possibly a decrease of 20-40% (final digit is subject to testing of course)
This will allow mages to do more damage on rogues and actually give them a chance to kill rogues. (BUFFING mage damage is also another option to think about. I as a rog am happy to see this because its another huge problem in endgame pvp; Mages dont do enough damage.)
(2nd main problem with rogues)
Noxious Bolt; Mastery
This is a test ive conducted with many endgame tanks; 1 nox (provided the mastery is 10/10) takes a tanks health from 100% down to around 60%. 2 Nox's stacked, 60-70% of the time, can kill a tank. I dont even want to mention if 3 Nox's are stacked. Now I know what you're thinking, tanks have heal and jugg etc. The problem is the damage done by the DoT tick damage is just too much, it seems like its ignoring opponent's armor. Please reduce the DoT Masterie's tick damage because tanks shouldnt be dying so easily.
(Remove instakill from pvp)
The whole point of PvP is to be able to win with skill and teamwork. I, as many others, fail to understand how spamming instakill proc bombs to gain 10+ free kills is showing skill or teamwork. Please remove instakill from PvP because it's another thing thats ruining endgame PvP.
(Another issue:BATTLEGROUND)
This pvp mode is for sure one of the best ones however damage dealt inside this game mode is far too much. It may be the other way round, armor could be much lower than it should be. A rog can nuke a tank with 1 combo. I dont think I need to mention what happens vs other rogues or even mages. I completely understand that sts may have done this because there could be 10 vs 10 battles, therefore increasing damage would help prevent un-ending games if tanks are stacked etc. However the damage is just far too much, please do something about it.
I would be very happy to see devs testing endgame PvP more often. This will allow them to see for themselves exactly everything I've mentioned above and understand that damage (excluding battleground) should NOT be nerfed, however armor given inside items / armor from awakenings should be nerfed.
Jeez I've been wanting to get this out for a while, seeing this damage nerf just forced me to say it.
Thanks for reading, please take into consideration all of the above (and what the majority of the comments here are saying)
NERF ROGUE ARMOR-
NERF NOXIOUS BOLT MASTERY DAMAGE-
APPLY SAME DAMAGE / ARMOR RULES TO BATTLEGROUNDS-
REMOVE INSTAKILL FROM PVP-
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