mages need serious help when it comes to dealing damage in pvp.
perhaps gale needs to have passives where it reduces enemies armor by X amount or reduces enemies dodge by 50%
or give mages our stuns back,create a stun that cant be removed with a pet.perhaps paralyze(lightningbolt) .nearly every skill a mage has can be removed by a 2 pets. nekro and glowstik.
iv noticed that when a mage gets stunned it feels like an eternity before we are unstunned,but for a rogue or a tank the stun wears off in a fraction of the time.mage need their stuns back.
Another thing i dont understand at all is how rogues with 3.3k dmg are critting 6-8k but my mage has 3.3k dmg and i never ever see anything over 2k(even with lightningbolt crits). do we have a hidden debuff of something or maybe our lightning crit dmg modifiers isnt being added at all? i use nekro to reduce enemies armor by 20% and still dont see dmg output anywhere near that of rogues aimedshot (and it only has 10% armor debuff!)
Bookmarks