Originally Posted by
XghostzX
@Hook:
You make a really good point. I do struggle with the idea of incorporating foxes and rhinos into these large CTF games for a couple reasons:
1. There really aren't a whole lot of foxes (and rhinos, but mostly foxes) to go around for all the teams. I usually advocate for balanced teams, and telling everyone to have a fox on their team would severely limit the amount of teams we actually have. If foxes had a larger presence in the game, this wouldn't be an issue (but they're very much underpowered).
2. IF foxes, say, were suddenly buffed up and had high damage output, I would be afraid of the amount of times a fox could catch up to the person running the flag and try to kill them. Frankly, it would be a little overwhelming. And yes, while technically this shouldn't be a problem for the opposing team running the flag (since utilizing proper team play should keep you safe), it does prevent virtually any one person from sneaking to grab the flag and go from my experience (since a fox can run down the map like 2-3 times before the player ever reaches their base), which is sometimes a necessary strategic element.
The second point I made doesn't concern me nearly as much as the first. I suspect if you could seek out a handful of foxes, then it would be worth considering. But the fact of the matter is that nobody plays fox, and that would be a huge burden on the overall balance I aim to achieve for these tournaments. The solution would be to just let teams substitute in a fox/rhino for their counterparts if a fox and rhino wanted to participate (for a bird and mage, respectively), but I would most likely still permit the use of two mages and two birds.
Please let me know your thoughts!
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