Id prefer numbers 1-4 on the dagger then it really isnt used by anyone but rhino after it was discovered to be OP for the class. People do enjoy having gear not being restricted just like how it was in the day and i would rather have it like that if only 1 weapon has to get nerfed.
ELITE
I think fox needs bettee buffs and damage skills in all honesty, not gear. The dagger needs a nerf.
I also have another suggestion for both dagger and rhino. A list of buffs/nerfs for things. A combination of the things i list, not all.
Rhino.
1. Heal regen should be nerfed (speed of heal becoming available again)
2. Tweaking the skills and what buffs/debuffs the inflict.
3. Nerf heal for rhino (hp gained per heal)
Dagger.
1. Dagger speed nerf
2. Dagger damage buff (to compensate for speed nerf)
3. Dagger proc time nerf (how long proc lasts)
4. Dagger proc spawn rate nerfed (never understood why it was buffed)
I'm not on board with a rhino nerf. A fox buff/adjustment of certain skills has been discussed a lot and there's been good ideas to improve the viability of this ranger class, which also recently got a little buff (+ Increased the base damage for Ranger characters by 25%. + Increased effectiveness of Ranger's Armor Shredder, Rabid Bite and Rage Tonic). I can support a test of a dagger tweak but Cinco has limited time. And we've got a tourney that is live. This started off as a simple dagger tweak and has turned into a laundry list.
The dagger got a well needed buff, before said buff, it was bad and was never used by anyone because it did not proc enough to stay close (which you need to or dagger is bad) also I disagree with class based sets because of the fact that the tournament coming only allows DEX/INT sets on rhinos, therefore, many rhinos, would not be able to compete. Another reason, I like the freedom of choosing my playstyle on any class along with many others. Plus I’ve spent a lot enchanting my dex set for my rhino, so really the way I look it at it is unfair to many players besides the ones complaining about losing in a 1v1. Rhino is a very skilled class for teamplay, and that is what cinco is focused on this cap, maybe tweak the dagger some to where it wouldn’t make it useless again but please do not change anything else.
The dagger was buffed for fox to utilize and have a chance in PVP L105. The dagger isn't meant to be utilized by a rhino to rush and team. It was already stated why rhino is extremely op with dagger. I will state it again:
1) Extremely high armor and dodge
2) Heal
3) speed to chase
4) debuff
Result: an op class that can win easily.
When you have multiple players from different guilds commenting on supporting on tuning Rhino with dagger, there is a problem with Rhino and dagger @L105.
I will list again the players and the guild they are associated with that support the rhino dagger tuning based on the comments they have made.
1) Crashy - Restoration
2) XYzther - Restoration
3) Jensmage - Virgin
4) Congeniality - Family
5) 3pc - Family
6) Waug - WRE
Muzzling - APex
Obsolize (HOOK Rhino) - Apex
One view of a player does not out weigh the common views of the community.
By viewing this image with the comments from the players, the image provides you an idea when a rhino PVP against another class. 8-2 against a good mage. Another rhino comments " Dagger rhino looks deadly". The other rhino battling says "Epeasy".
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Last edited by Jensmage; 06-19-2018 at 07:14 PM.
Dagger never needed a buff. I played it just fine on bear. It was decent still on fox. It never needed a proc spawn buff. The proc lasts too long and keeps a player in 1 spot. Fox is already weak enough before AND after the buff. Fox didnt need gear buff, it needs skill buffs.
Dagger should return to normal and tune fox to be more competitive will resolve the issue.
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