It’s amazing how a dagger proc can immobilize the char and cause damage. Trying to stay on topic...![]()
You faced me with bow and lost 10-6. You faced me with str set. We were event at 4-4.
You seem to be under the notion that "oh, i cant kill someone, so i have to play classes/sets that require no skill" thats what you played during 100 cap in pvp along with EVERYONE at 85 cap playing blasters. Dagger wasnt useless before the buff. I played against foxes that did just fine with it. I played bear with dagger and it was fine.
The only reason you went to dagger and stayed there is because you know its broken and requires no skill at all to play AFTER buff. Before buff, it actually required skill and kiting to play it.
Ultimately I think this is more so an issue with the fox and rhino classes themselves which need some form of buff and nerf respectively rather than the dagger itself.
Str set can be killed by mage and good bears yet still have advantages over birds and foxes because of the tankiness. Thats more balanced then a proc that keeps your opponent in 1 spot for 7 seconds and has an auto speed of .5 and dps of around 5k+ depending on class its used on. Combine the rhinos heal/drain and debuffs/buffs, it makes it an extremely OP class with the dagger.
You played bow on rhino which does need kiting skills be overall doesnt need skilld as ANYONE can just play at 13 range for auto then attack when proc activates. Though im still able to move around a bit, but the debuff on bow for crit/hit is crazy good. Just like the axe debuffing -100 hit and ~70 crit, AND it stacks.
The discussion has been apparently rage-fueled after all, too many rivals targeting each other. It seems a lot of the examples focus on 1v1, and the balance efforts put forth by Cinco are undoubtedly focused on team play. This seems to boil down to complaints about 1v1.
No need to nerf the dagger just nerf rhino
Here's an unpopular opinion after experimenting with dagger rhino: it doesn't feel op to me. I'd much rather play bow or talon rhino than dagger and I actually feel like bow/talon rhino is much more 'op', depending on how you use it, but then again, I mainly play with ranged sets. In team play the dagger feels just okay. I feel out of the three sets, dagger rhino is the most 'balanced' in team play. In 1-1 it kills certain classes/class types but so does every other class/class type. And in certain fights it completely comes down to procs.
Unfortunately, you're all going to get the dagger nerfed without even trying it for yourselves. There's already too much support for a nerf, but I believe the nerf is directed in the wrong direction. The problem is the classes themselves (fox and rhino) rather than the dagger. The classes themselves need to be tweaked. I always felt that both rhinos and foxes were unfinished products ever since they were brought to the game. I was speaking with Rose about this and she made an interesting point - if there was some way to add a new set of skills to a class like foxes, there may be plenty of better ideas for an assassin-like character than what fox is currently capable of. Foxes perhaps could do without one of their dashes or even both if the class was tweaked enough. An invisible skill could greatly help an assassin-like character such as the fox. I know plenty of other games that have assassins that go invisible for a few seconds and combat is usually balanced. I have numerous other ideas for tweaks to both classes, this is just one example.
If we're sticking to simple tweaks though, fox definitely needs some sort of defensive buff but I'm not quite sure what it needs, which is another reason I've been reluctant to voice an opinion about this debate on forums but I'm going to share it because several of you have been asking me to do so in our private messages. The fox class feels entirely too squishy. Similarly, I feel that the rhino is overtuned and needs some sort of nerf, probably to heals or a certain combo (summon into redemption). The rhino currently has too much heal and could do without one of the combos, or a reduction to the amount of heal that it gets from certain combos/skills.
I am speaking from as much of an unbiased perspective as I possibly can. I could care less if rhinos are nerfed even though I have a level 105 rhino myself. I only hop on the class sometimes to have fun and see what all the hype is about. It would actually be advantageous for me to argue for a dagger nerf with the tourney coming up, but I'm not going to do so because that's not what I genuinely believe should be tweaked. After all is said and done, I hope that rhinos and foxes can get the tweaks that they deserve so that pvp can be more balanced.
From reading all the feedback on this thread about nerfing the dagger.
There are valid opinions as to why it needs a nerf for the most strongest pvp class the Rhino and how this nerf will have adverse effects the weakest pvp class the Fox.
The most easiest solution for Cinco is to make the 105 sets classed based. However, many players love the option of using different sets for all classes.
Pvp balance has always been a strong focus with he PL community. Lack of it affects players motivation to continue to play the game, thus causing inactivity.
There is no easy fix solution, perhaps more feed back from serious pvpers regarding each class, the skills sets and what specifically needs to be changed, buffed or nerfed.
Hopefully Cinco will take all this on board and it will be a long process to please everyone.
Last edited by Fwend; 06-20-2018 at 11:19 AM.
I would rather walk with a friend in the dark, than alone in the light.
-Helen Keller
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