Read the entirety of this post, you will not regret it.
I too find talon proc to be
overpowered because of the simple fact that there is no outplay besides waiting for its cooldown to expire. I don't know anyone who would say, "WOW! That's fun and interesting gameplay!", reason being, that it isn't. As a fox, it literally feels like, " Oh he has proc up, time to wait 15 seconds until all my buffs are gone then try to kill him while I have no buffs I guess... Or I can cheese and save my buffs for later and be a stinker."
To me, that isn't fun, that isn't gameplay that makes me want to play the game.
At the end of the day, I want the game to have fun, interesting gameplay. Even in 76 cap, when bears were overpowered to all hell, you could still play around it and maybe kite them out. And that was fullfilling! You felt like, "Wow, I just kited that guy really well," that's interesting gameplay
!!! Now it's like, "Okay he has proc time to stall the fight until it goes dowwnnnnnnnnnnnn and NUKE THE SITTING DUCK!" That isn't interesting gameplay.
In a teamfighting scenario, it is the same idea, but a different outcome. In teamfighting, talon proc now feels like, "Ok, their bird has talon proc on, we can either 1) dogpile him and waste literally 5-7 seconds wailing on him, or 2) focus the rest of his team and try to kill that because he is just too tanky now." Again, that is just anti-fun gameplay imo.
If the talon proc felt more like, "Oh he has a small buff on his armor, so now he has a chance to better dive our backline, but he is still killable so I will stay back with my mages to keep them safe," that would be cool!!! But obviously, the proc's buff numbers would have to be tweaked, as right now they are way too tanky and are no way vulnerable to dieing.
Thanks,
Walie
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