
Originally Posted by
Nofox
Cinco what he is trying to say is that Commandos(known for their tankyness) have less armor than engineers, and less damage than operatives. The commando class has been shafted so badly by the mod update to the point that no matter what mods we have, we will always be outclassed. If we use a napalm, both engineers and operatives can just stun us and literally shoot us down without using anymore skills. If we use pistol, the damage isn't great enough that it could take down an engineer(maybe an operative.) If we use cannon, we will eventually get beat because of its low damage but high armor. Engineers are the most broken class atm because they have near 1800 armor and over 600 dps. At max mods, they could potentially have 2k armor and 700+ dps. Their heal ability heals 130+ hp per tick for 3 ticks, along with their ability to drain our hp gradually, replenishing theirs, as well as give themselves more armor and debuff us.
Operatives are a little easier to kill than Engineers but once an operative who knows how to wall and kite has max mods, there is no winning unless you have RNG on your side and dodge their psychic lash.
Sorry for the long response xD
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