I understand the revenue part and how he's trying to "balance" 105 more, but I don't see why that process of balancing endgame should negatively impact the lower level pvp. I have read other past comments, but it all seems to narrow down to "Leave lower level pvp and come to upper level pvp". I also heard that there is apparently going to be a bear buff? Even though it is still unsure whether he's going to buff the STR sets or just the bear class overall, but if he's rooting towards buffing the bear class overall, that will be an overkill for other classes. Also, if Cinco is actually trying to make changes in PVP, he should at least try it out himself and see if a specific class needs a nerf or a buff with several other admins, but it only seems like the major changes occur based off of players' requests. Players' requests are class biased and what I mean by that is that if a specific player is a long-term bear player, then it will mostly be the case that they would request for buffs towards the bear class and same goes for other classes.

Not to degrade the Pocket legends admins, but when it comes to other games and buffing / nerfing something in-game, the admins would usually test it out themselves or gather statistics to see if it is valid to make the changes in game. Here, I don't see that going on and as stated above, if the buffing / nerfing becomes player biased, the already unstable imbalance will deteriorate while the admins apparently hope for "balancing" the game. I hope you are understanding what i mean by this. If the admins actually tested it out themselves and cultivated data charts, then it will be reasonable for them to decide the buffing / nerfing process.

So, what makes Pocket Legends so superior to other games that they don't officially test out all the classes / different level zones and change things based off of players' requests? Is it the unique feature of PL to simply alter things in game without further tests themselves?