Page 2 of 2 FirstFirst 12
Results 21 to 26 of 26

  Click here to go to the first Dev post in this thread.   Thread: Event Level Adjusment

  1.   This is the last Dev post in this thread.   #21
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,731
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,372
    Thanked in
    3,285 Posts

    Default

    The 'GCD' or 'Global Cool-Down' was introduced in the early phase of Pocket Legends - but after several months without it. You'll notice when you use an ability that all of your abilities cool-down (become unavailable) for a short period of time. It wasn't always like this! Back when we first launched the game you could spam all of your skills at the same instant. It was stupid - a silly design oversight that needed to be changed in order for the game to live a healthy life. So we added the 'GCD' ...and all hell broke loose. Players did not like going from a scenario where you could just place your hand on all of your skills and fire them instantly to a system where you had to play one skill after the other. It ranks as the #1 controversy in PL history.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following User Says Thank You to Cinco For This Useful Post:


  3. #22
    Junior Member Gigiwren's Avatar
    Join Date
    Jan 2011
    Posts
    30
    Thanks Thanks Given 
    33
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Jilsponie View Post
    Your dying over and over because the 105s are there. The mobs scale to the highest level, so if 1 105, and many -85 all mobs are 100+ with only 1 person able to do damage, and stay alive. If you were in a map with all 85s you wouldn't have such a hard time. I solo killed to about 9k points on a 2x daily blessing in roughly 4 hours. (85 mage QTR stat weapon) and only died a couple times at first with bosses because I wasn't being careful.

    Sent from my XT1710-02 using Tapatalk
    Thank you, that explains a lot, why suddenly it gets so hard to kill those skeletons!

    Sent from my Pixel using Tapatalk

  4. #23
    Senior Member Dolloway's Avatar
    Join Date
    Jan 2011
    Location
    Rockwall Forts
    Posts
    1,171
    Thanks Thanks Given 
    641
    Thanks Thanks Received 
    831
    Thanked in
    345 Posts

    Default

    Quote Originally Posted by Cinco View Post
    The 'GCD' or 'Global Cool-Down' was introduced in the early phase of Pocket Legends - but after several months without it. You'll notice when you use an ability that all of your abilities cool-down (become unavailable) for a short period of time. It wasn't always like this! Back when we first launched the game you could spam all of your skills at the same instant. It was stupid - a silly design oversight that needed to be changed in order for the game to live a healthy life. So we added the 'GCD' ...and all hell broke loose. Players did not like going from a scenario where you could just place your hand on all of your skills and fire them instantly to a system where you had to play one skill after the other. It ranks as the #1 controversy in PL history.
    I was in the minority. I actually liked GCD and thought it made pvp much more skillful than the spamfest it was before that

  5. #24
    Senior Member Waug's Avatar
    Join Date
    Apr 2012
    Posts
    3,435
    Thanks Thanks Given 
    282
    Thanks Thanks Received 
    687
    Thanked in
    482 Posts

    Default

    Unless you get jealous of one low lvl is there in ur team or barely u need to leave cause of lots low lvl cant run smoothly, it's easy as water to score now.
    Mobs follow distance was increased and that's for a good reason.

    Gathering so many mobs and killing em together is fun and as said takes way much less time to finish as intended, to be team friendly.
    Last edited by Waug; 08-10-2018 at 10:16 PM.

  6. #25
    Senior Member Fwend's Avatar
    Join Date
    Oct 2014
    Posts
    1,097
    Thanks Thanks Given 
    171
    Thanks Thanks Received 
    454
    Thanked in
    264 Posts

    Default

    Quote Originally Posted by Cinco View Post
    The 'GCD' or 'Global Cool-Down' was introduced in the early phase of Pocket Legends - but after several months without it. You'll notice when you use an ability that all of your abilities cool-down (become unavailable) for a short period of time. It wasn't always like this! Back when we first launched the game you could spam all of your skills at the same instant. It was stupid - a silly design oversight that needed to be changed in order for the game to live a healthy life. So we added the 'GCD' ...and all hell broke loose. Players did not like going from a scenario where you could just place your hand on all of your skills and fire them instantly to a system where you had to play one skill after the other. It ranks as the #1 controversy in PL history.
    Now I understand when you mentioned this gold loot pick up system is GCD all over again.

    Give it time players will get used to it hopefully and embrace the change for the better.

    I'm loving it. The gold pop is beautiful and gives you excitement knowing you looted something, then its fun seeing the amount of gold you received. And you glow a red aura when you collect the gold loot.
    Last edited by Fwend; 08-11-2018 at 12:53 AM.

    I would rather walk with a friend in the dark, than alone in the light.
    -Helen Keller

  7. #26
    Junior Member Holyfuryzz's Avatar
    Join Date
    Oct 2012
    Posts
    49
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    25
    Thanked in
    17 Posts

    Default

    Pretty cool nostalgia here!

    I remember way back in 2011 or so, when the Alien Oasis blizzard sticks had an insane 0.5 auto speed. The speed of a dagger at a distance. Loved it lol. These were remnants of PL's speedy spamfest days lol.

    Happy that balance is the priority nowadays though !!

  8. The Following 2 Users Say Thank You to Holyfuryzz For This Useful Post:


Similar Threads

  1. level 15 rogue event
    By Befs in forum AL General Discussion
    Replies: 25
    Last Post: 10-11-2015, 10:26 AM
  2. Best low level for event
    By Kyle Holmes in forum AL General Discussion
    Replies: 13
    Last Post: 05-14-2015, 12:57 PM
  3. Event LB reward for all level? STS need clarification.
    By epicrrr in forum AL General Discussion
    Replies: 0
    Last Post: 12-11-2014, 10:20 AM
  4. Event level 35+
    By Item in forum AL General Discussion
    Replies: 8
    Last Post: 10-30-2014, 01:42 PM
  5. Will level 65-66 XP be raised after the event?
    By Whirlzap in forum PL General Discussion
    Replies: 15
    Last Post: 11-26-2011, 10:59 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •