@Thread: Guns do not have +250% basic attack damage anymore. Sure the numbers are higher but that should be a counter for the single target damage vs the spread damage from a
Staff.
@OP:
From
JaytB's thread:
- "DPS=Dmg/Weapon Speed" and refers to your auto attack dmg.
- Higher speed weapons, in general, will give you a higher DPS but lower Dmg value.
- Skill Damage is more important than Auto attack DMG for a high DMG output mage.
I understand Jaytb's thread has legit info because dev also thanked him for that. Now, if you look at the images on his thread you will notice that when he equipped staff (DPS build) he had 204-Damage and 367-DPS, VS when he equipped Gun (Damage build) he had 227-Damage and 256 DPS; notice the Damage and DPS difference, this does not exist anymore.
Weapons today are quite opposite, DPS value contributes to the Damage value, a weapon with higher DPS value will certainly have higher Damage value. Which also means higher DPS = higher Attack Speed and higher Skill Damage value.
It is a major issue, at present with spirit weapons this damage gap has been reduced, but even after that Spirit Staff has higher DPS value and 6% higher Skill Damage value then a Spirit Gun. In short, the choice is forced. This has a massive affect on mage PVP, and reviving guns should be the 1st step of balancing mage in pvp.
Bookmarks