1.What do you think of the current state of PvP? (Please Be Constructive!)
Warriors need a way to get the pvp kills aps. All classes have to much armor so it's very hard to get kills unless you are a rogue.
One suggestion was to make tanks get pvp aps by helping dps classes get kills by healing/taking dmg or something like that.. Also remove the mana pickups in pvp.

2.What do you think of the current state of PvE? (Please Be Constructive!)
The newer maps/most maps are to easy. Raids are unbalanced still. 4 rogues is better than any mage or warrior. Mauso is still balanced but the loot is outdated now and most people are bored of it. Newer maps were over and done with way to early. Mausoleum was a way better expansion as it took time to get everything and didn't get boring for a long time because of that. To many boring aps like the 1k bosses that don't have a reason to do other than aps.

3.What adjustments would you like to see in future gear equipment? (Please Be Constructive!)
more fun farmable/craftable gear sets with procs like glint sets axes or rogues traps that give you aps to finish. Better gear progression it seems every 20 levels a good weapon proc comes. Procs on legendary gear that's lootable from mobs like graveyard for new players

4.What kind of map Designs & Mechanics is your favorite? (Please Be Constructive!)
Long difficult maps like mauso that takes time but is worth it. More stuns and high dmg mobs so tanks are usefull. Bigger groups of mobs so rogues can't solo maps. More things like mages curse in mauso that requires timing to avoid.
No more raids.

5.What kind of improvements would you like to see to the social feature?(Please Be Constructive!)
Widen the gap between entry level requirments on events. Higher level players can't run with lower players to help them.