
Originally Posted by
PsychoNuke
1st: Most important thing in any mmo: balance damage and survivability of all the classes.
2nd: Design content keeping all classes and their roles in mind.
3rd: Pets and weapon procs should only act as extention to damage/survivability, they shouldnt be OP enough to replace a class/role.
Both 1st and 2nd point go hand in hand, if a class is overpowered then irrespective of how mechanic driven and role specific the content is the op classe(s) just nuke their way through (which is what is happening right now).
Bookmarks