+ Reduced difficulty of monsters in Lemuel's Lair (and Lemuel himself).
+ Don't forget to use the Fire Traps to kill zombies and the Key Master.
+ Lowered the chance of looting St. Patrick's event Amulets.
+ Reduced difficulty of monsters in Lemuel's Lair (and Lemuel himself).
+ Don't forget to use the Fire Traps to kill zombies and the Key Master.
+ Lowered the chance of looting St. Patrick's event Amulets.
On my 87 mage the difficulty greatly increased. Took awhile to kill lemuel before before now i cant even make it past keymaster.
I literally cannot beat the level on any of my toons now. Anyone else confirm?
The Keymaster now is harder to kill than Lemuel. And the rewards for top 10/25/50 is kinda disappointing.
Got on and decided to test out these comments, my L50 mage can kill they key boss with no problems, just takes a while, but the main boss is impossible to kill
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Edit: I was using a L51 int/dex mage using a nonenchanted shadow set with 3pc ring
hai doods
I’ll see what can be done about the rewards. Thanks!
Difficulty is lower than before from what I see - but I’ll check if there is some other problem that could be causing it to be harder.
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🙋*♂️goodbye leaderboards
I still got 6 or more godspeed in a row
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Skeletons have 10x more health now then they did, keymaster has like 10000 dodge havent made it into lemuels lair since the fix. Is this event only for lvl 105 now?
The Key Master's dodge has increased after the patch and players are finding it difficult to kill him.
Level 100 mythical Amulets still drop well, as much as I love them others want the drop rate to be even more low. Considering they are the reward for the top 50.
Love the sprouting wing effect of the amulets Cinco
I would rather walk with a friend in the dark, than alone in the light.
-Helen Keller
Im at 44k points with 42 godspeed
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