Is there a cap of XP bonuses and/ or damage? Its a question a few have had and I don't know if it was answered yet but would like to see a post from someone that knows for sure like a developer.
Is there a cap of XP bonuses and/ or damage? Its a question a few have had and I don't know if it was answered yet but would like to see a post from someone that knows for sure like a developer.
The bonuses given by elixirs and set bonuses and pets differ.
What is known damage, armor and speed do not stack and the bonus you receive is 3x maximum dependent on elixir buffs and set bonuses.
(Speed does have 4x from the Mythic God Speed amulet)
However, xp - experience and luck/re-reroll does stack.
Last edited by Fwend; 05-21-2019 at 04:02 PM.
I would rather walk with a friend in the dark, than alone in the light.
-Helen Keller
Following this guide: https://www.spacetimestudios.com/sho...lixir-Stacking
My theory is that a vanities given Xp bonus is added on to your Base Xp (of 1). This follows the same mechanics as mentioned above (link,) except you can now get more Xp than before. (Which would make sense, right?)
The max Xp should now be 18.975 (19) per kill. If my theory is incorrect, then the most you can get would be 14still.
I scribbled it down on paper how you work it out. Shown below:
Last edited by burntoutdex; 05-21-2019 at 07:51 PM.
We have an old guide sitting around somewhere in the HFH archives about xp stacking. If i find it i can do some new updated tests to proof the old concepts then post it here.
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That would be much appreciated for those of us kinda confused.
I remember people back in the day would buy so many xp elixirs and they would say its a 12x😂😂
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