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    Design Department Cinco's Avatar
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    Default Preview - Legend of Ebonthrax (Weapon) Items

    A few Level 110 weapon items currently in development...

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    From left to right: The Swabby Mop, the Sextant Crossbow, the Captain's Falchion, the Nautical Compass Wand, and the Fishmonger's Dual Daggers

    All part of the island excursion theme. All of them super-shiny (though the pic doesn't really do them justice in that regard).

    Elite Level 110 weapons are intended to have procs that only activate in PVE. And as such they'll be things like bonus damage on hit, extra hits on target, target area of effect blasts, crit, armor and damage buffs, and possibly 'banish' (but only for minion monsters). Feel free to share your thoughts on what you think would be good to add or important to avoid. I'm working on these mechanics now and will be reviewing commentary in this thread over the weekend.

    Best wishes!
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    Senior Member synfullmagic_23110's Avatar
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    Default Preview - Legend of Ebonthrax (Weapon) Items

    The crossbow looks nice

    Would the mop be used as a staff ?

    Banish? I’m assuming it’s a very low chance of just deleting the mob you’re targeting (beside bosses)?



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    hai doods

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    Looks good my guy

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    This looks so sick, good job Cinco im impressed.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by synfullmagic_23110 View Post
    The crossbow looks nice

    Would the mop be used as a staff ?

    Banish? I’m assuming it’s a very low chance of just deleting the mob you’re targeting (beside bosses)?



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    The Mop is a two-handed item and could be implemented as a melee weapon or as a staff... or both ;-)
    And yes "banish" would be a chance to instantly kill a monster that isn't a mini-boss or the campaign boss.
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    What about using the golden age sword as a wand sort of and make it a throwing animation like the talons

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    Shouldn't it be in Annoucements?

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    Quote Originally Posted by xzLegendszx View Post
    Shouldn't it be in Annoucements?

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    Same thing happened with the other preview post


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    hai doods

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    Quote Originally Posted by xzLegendszx View Post
    Shouldn't it be in Annoucements?

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    He's just discussing it on how we like it it's not a final say

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    Quote Originally Posted by axce View Post
    He's just discussing it on how we like it it's not a final say

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    Ah ok I see.
    Last edited by xzLegendszx; 06-21-2019 at 11:02 AM.

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    Just reread cinco post again to understand cuz idk wat to tell u my guy

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    Will there also be a longbow or talon included with these new weapons?

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    Finally a dang on crossbow. Tired of talons.

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    @Cinco can you leak the attack speed for the Crossbow? It looks like it's gonna be 1.1 from design but I'm hoping it's. 6, .8, or 1.0
    Last edited by MageFFA; 06-21-2019 at 12:59 PM.

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    Quote Originally Posted by Cinco View Post
    [I]
    Elite Level 110 weapons are intended to have procs that only activate in PVE. And as such they'll be things like bonus damage on hit, extra hits on target, target area of effect blasts, crit, armor and damage buffs, and possibly 'banish' (but only for minion monsters).
    so awesome, can't wait to try the effect in pve @.@

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    get reaaady guys L110 is near

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    Might be cool if the double daggers gave the holder a movement speed increase. I think that makes sense with the theme of a close quarters auto-attacking damage dealer.

    Thanks for asking for our input @Cinco.

    Cheers

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    Looks super good ... Are these 110 elite weapons drops from campaign boss or are we crafting as in Mad Mage?

    Also I think some defensive process in one of the weaps, maybe the Mop for cleanse type effect of an individual team member.

    And i like root (small chance to kill ok) proc on minions instead of banish.

    If we are talking about an elite dungeon elite campaign boss (the one we will farm for drops) I like all three procs (Int,Dex,Str) combo effect to kill boss.

    Thanks so much Cinco and team

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    Fantastic! Love them all. I think something important to consider is the visual effect of the proc. I mean the bar was set by a giant shark, big green glowy rings, and a massive bomb! Not to mention lava pools and a big ol glowy shield (staff proc is.... ok *cough*)

    I'd like to see some colorful and creative visuals to go along with the proc effects
    Some ideas for visuals I'd like to see are
    -Rift in floor, seen in bsm and oktaal. Yellow or maroon? Possibly to go along with banish?
    -Enemies effected glow colored orbs possibly for a splash poison proc?
    -Lightning visual on enemy(or enemies).... but many flashes of different colored strikes, giving a rainbow look
    -Sandstorm visual to go along with the sand theme... size matters, block my whole screen idc
    -Not pac-man.... but maybe his non-related completely uncopyrighted... purple friend, (EA.TZ-MAN) proc that rises from the ground and gobbles up the enemy, similar to how the shark proc works for elite marlin sword
    -Buff proc visual that encloses you in a shield of the visual for XP orbs, but much larger. Color of choice, purple of course. Gold is old ;D
    -Buff proc where your character skin is replaced with pure lava texture, clothes and all. Would go well with rings similar to mana shield
    -Proc that spawns crosshairs on the ground, when destroyed, explodes like barrel or bomb. Visual could be a cannonball fired from a far away (off screen) ship.

    Thanks for taking these into consideration!!! I may update with more, I'd love to hear every1 elses ideas too!
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    Quote Originally Posted by Alphasemana View Post
    Fantastic! Love them all. I think something important to consider is the visual effect of the proc. I mean the bar was set by a giant shark, big green glowy rings, and a massive bomb! Not to mention lava pools and a big ol glowy shield (staff proc is.... ok *cough*)

    I'd like to see some colorful and creative visuals to go along with the proc effects
    Some ideas for visuals I'd like to see are
    -Rift in floor, seen in bsm and oktaal. Yellow or maroon? Possibly to go along with banish?
    -Enemies effected glow colored orbs possibly for a splash poison proc?
    -Lightning visual on enemy(or enemies).... but many flashes of different colored strikes, giving a rainbow look
    -Sandstorm visual to go along with the sand theme... size matters, block my whole screen idc
    -Not pac-man.... but maybe his non-related completely uncopyrighted... purple friend, (EA.TZ-MAN) proc that rises from the ground and gobbles up the enemy, similar to how the shark proc works for elite marlin sword
    -Buff proc visual that encloses you in a shield of the visual for XP orbs, but much larger. Color of choice, purple of course. Gold is old ;D
    -Buff proc where your character skin is replaced with pure lava texture, clothes and all. Would go well with rings similar to mana shield
    -Proc that spawns crosshairs on the ground, when destroyed, explodes like barrel or bomb. Visual could be a cannonball fired from a far away (off screen) ship.

    Thanks for taking these into consideration!!! I may update with more, I'd love to hear every1 elses ideas too!
    I agree with this completely and on the side i think we should add 1H’s. We should keep the gear like helm/arm on theme to not some random outfit like the honor gear.

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    I think a cool/unique proc for the crossbow would be a 10 sec buff where your auto attack is at 2x speed. Although this may require some additional coding, so I’m not expecting its implementation or anything.
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