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    Having a reflect procs in game was a nice idea but I believe it's not correctly balanced yet. Warriors should have the highest reflect damage as it is now (I don't know correct numbers and it doesnt actually matter) like 100-200% lets say, mages 100% and rogs 50%. But it also feels that the damage which is reflected doesn't count the armor of proc user or the armor of damage dealer, for example I'm playing a rogue and I can oneshot myself by hitting shadow pierce into warriors proc even tho i had almost full health and 10k armor, and I have dealt barely over 1k damage to warrior. It's probably same with all reflects but they reflect less, can't says exactly because we weren't provided with actual numbers and details about procs. I honestly don't know if that was intended.


    Venim wise, it's proc in pvp simply makes all the tactics and skills of pvp players useless because you can't control your actions and players like to spam them when the match isn't going their way. Changing the aa or adding some type of immunity would be nice.

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