This is a very concerning observation.
Predominately in the past, 2 handed weapons had more damage than the 1 handed weapons whilst loosing basic stats slightly and a loss in Damage Per Second and Armor Significantly.
Here are some examples of Sets.
Black Smoke Mountain Campaign, level 75 crafted Swift Dragon Master Talon set (without enchantments) , equipping a Swift Dragon Master Recurve Bow
The Damage base difference which is an increase in (increase in 21% to 24.5% damage)
407 - 447 : one (1) handed weapon: Swift Dragon Master Talon set
493 - 557: two (2) handed weapon: Swift Dragon Master Recurve Bow
The Overlord Returns Campaign, level 85 crafted Dark Talon of Zaryk set (without enchantments), equipping a Death Bow of Zaryk
The Damage base difference which is an increase in (increase in 21% to 24.5% damage)
906 - 951 : one (1) handed weapon: Dark Talon of Zaryk set
1097 - 1180: two (2) handed weapon: Death Bow of Zaryk
I feel two handed weapons
definitely require a damage buff. Or these weapons will not be desired when it comes to completing the end game level 110 sets.
However I do not know how this will add to the imbalance in damage for end game pvp level 110.
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