I get what you're saying believe me but I wouldn't say it's a failing of the GM at all - more a failing of the game population as a whole - or the Devs who haven't made a clear path for new players to get them up to speed to end game.
"Pro" players in guilds tend to be quieter (because focused on runs/party) and they will also leave or stay in a guild based on the quality of parties and advice they can get there. Farmers want the confidence to be able to say "2s Maus 6" and know two things:
1. People will reply
2. They won't get someone joining the party who us using deary, no ankh, is not appropriately geared, or and has no idea how the map works.
If you want to have a serious pve farming guild then the above two points needs to hold or people won't stay and then you don't have a farming guild you have a social guild (which is fine but not every has to want this).
The minority who don't mind slower runs and are pretty chill about constantly teaching people won't look for a guild with no requirements and will end up in a more social guild. But they'll be the only pro there and will have sacrifices the ability to put together a quality guild farming party with any regularity.
My point is really that it's not a failing if a GM want a to make a certain type of guild and entry is restricted to ensure that. Would you join a PVP guild where when you said J, nobody ever came? Or where the people join but are consistently bad PVPers?
To your point about everyone having been new once - there are a lot of veteran players like myself who haven't been new or carried they started in either arcanum, Kraken, or Nordr era. If you started then you were never really "carried" or "struggled" because the entire population was new and everyone was figuring it out together.
There is a general tolerance for new and inexperienced players because they hinder runs and slow efficiency (including the time taken to explain simple things repeatedly in gc). It's not "right" but it's the facts and tbh you have more chance of changing the majority populations viewpoint on new players than you do of getting a thought provoking discussion on these forums instead of people just posting memes
TL

R
GMs do what they can to keep their guildies happy and the guild functioning to it's purpose.
That's nothing to do with a guild lb however - that serves no purposes but people's ego. It's just that removing it won't, imho, remove these barriers for new players.
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