I made my earlier thread with the same thought tbh. But I'm not trying to abolish the Tank Class all together. I will use Tank Class for my example since that is the only thing I play. In most MMORPG/Hack and Slash games, Classes have Talent Trees with at least 2 options of a path to pick. The game I came from Order and Chaos which was a really big MMORPG in it's prime had this 2 Path Talent Tree option and it was awesome. They had the normal Tank Path where you soak up the damage taken to group, as well as holding all aggro, High HP/Armor but low Damage and Crit type of build. And they also had the DPS War Path(Build was High HP/Damage/Crit but low Armor.) where a War can go full DPS and Duel Wield Axes, Swords, Hammers it was sick. But Wars were not healers in this game. That was Monk Class. And there class 2nd Talent Path was called Military Monk. Which was a full Dps Duel Wield Monk class which was also sick. Mages Main Path was Full DPS and 2nd Path was I believe a support type clase. I wish AL had these type Talent Path Options.
Also in Order and Chaos. You could have 2 Wars in a PT one a Tank and other DPS War and you weren't losing out on anything. There wasn't people complaining about 2 wars or avoiding inviting 2 Wars to PT. In AL if both Wars are really OP, 2 Wars in a PT is fine. But there is only handful of truly OP Wars in this game to begin with.
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