I posted something similar a while ago on a diff thread, and I still agree the "ideal world" way forward is to cut rogue and mage armor/health so they really do rely on a tank to take aggro and protect them. Like to the point where a group of all rogues would take just as long (due to constant deaths & boss resets) as a group of all tanks due to lack of damage.
On that thread, all the rogues and mages jumped on with all the multitude of reasons they don't want to / shouldnt have to rely on a tank
At least giving tanks a legit damage dealer option will only affect tank players?
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